Searched refs:glProgramUniform3i (Results 1 – 15 of 15) sorted by relevance
/external/deqp/framework/opengl/wrapper/ |
D | glwInitES31Direct.inl | 208 gl->programUniform3i = &glProgramUniform3i;
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D | glwInitES31.inl | 208 gl->programUniform3i = (glProgramUniform3iFunc) loader->get("glProgramUniform3i");
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D | glwInitGL41.inl | 272 gl->programUniform3i = (glProgramUniform3iFunc) loader->get("glProgramUniform3i");
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D | glwInitGL42.inl | 281 gl->programUniform3i = (glProgramUniform3iFunc) loader->get("glProgramUniform3i");
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D | glwInitGL44.inl | 323 gl->programUniform3i = (glProgramUniform3iFunc) loader->get("glProgramUniform3i");
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D | glwInitGL43.inl | 314 gl->programUniform3i = (glProgramUniform3iFunc) loader->get("glProgramUniform3i");
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D | glwInitGL45.inl | 404 gl->programUniform3i = (glProgramUniform3iFunc) loader->get("glProgramUniform3i");
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D | glwApi.inl | 410 #define glProgramUniform3i glwProgramUniform3i macro
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 410 gl->programUniform3i = glProgramUniform3i;
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D | tcuNullRenderContextFuncs.inl | 3274 GLW_APICALL void GLW_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v… function
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/external/deqp/modules/gles31/functional/ |
D | es31fProgramUniformTests.cpp | 1480 … case 3: GLU_CHECK_CALL(glProgramUniform3i(programGL, location, ptr[0], ptr[1], ptr[2])); break; in assignUniforms()
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 1403 #define glProgramUniform3i MANGLE(ProgramUniform3i) macro
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D | glext.h | 8250 GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v…
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapperApi.inl | 410 void glProgramUniform3i (glw::GLuint program, glw::GLint location, glw::GLint v0, glw::G…
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D | gluCallLogWrapper.inl | 3061 void CallLogWrapper::glProgramUniform3i (glw::GLuint program, glw::GLint location, glw::GLint v0, g… function in CallLogWrapper 3064 …m_log << TestLog::Message << "glProgramUniform3i(" << program << ", " << location << ", " << v0 <<…
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