Searched refs:glProgramUniform4i (Results 1 – 15 of 15) sorted by relevance
/external/deqp/framework/opengl/wrapper/ |
D | glwInitES31Direct.inl | 214 gl->programUniform4i = &glProgramUniform4i;
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D | glwInitES31.inl | 214 gl->programUniform4i = (glProgramUniform4iFunc) loader->get("glProgramUniform4i");
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D | glwInitGL41.inl | 280 gl->programUniform4i = (glProgramUniform4iFunc) loader->get("glProgramUniform4i");
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D | glwInitGL42.inl | 289 gl->programUniform4i = (glProgramUniform4iFunc) loader->get("glProgramUniform4i");
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D | glwInitGL44.inl | 331 gl->programUniform4i = (glProgramUniform4iFunc) loader->get("glProgramUniform4i");
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D | glwInitGL43.inl | 322 gl->programUniform4i = (glProgramUniform4iFunc) loader->get("glProgramUniform4i");
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D | glwInitGL45.inl | 412 gl->programUniform4i = (glProgramUniform4iFunc) loader->get("glProgramUniform4i");
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D | glwApi.inl | 418 #define glProgramUniform4i glwProgramUniform4i macro
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 418 gl->programUniform4i = glProgramUniform4i;
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D | tcuNullRenderContextFuncs.inl | 3352 GLW_APICALL void GLW_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v… function
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/external/deqp/modules/gles31/functional/ |
D | es31fProgramUniformTests.cpp | 1481 …case 4: GLU_CHECK_CALL(glProgramUniform4i(programGL, location, ptr[0], ptr[1], ptr[2], ptr[3])); b… in assignUniforms()
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 1423 #define glProgramUniform4i MANGLE(ProgramUniform4i) macro
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D | glext.h | 8258 GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v…
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapperApi.inl | 418 void glProgramUniform4i (glw::GLuint program, glw::GLint location, glw::GLint v0, glw::G…
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D | gluCallLogWrapper.inl | 3117 void CallLogWrapper::glProgramUniform4i (glw::GLuint program, glw::GLint location, glw::GLint v0, g… function in CallLogWrapper 3120 …m_log << TestLog::Message << "glProgramUniform4i(" << program << ", " << location << ", " << v0 <<…
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