Searched refs:glProgramUniform4ui (Results 1 – 15 of 15) sorted by relevance
/external/deqp/framework/opengl/wrapper/ |
D | glwInitES31Direct.inl | 216 gl->programUniform4ui = &glProgramUniform4ui;
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D | glwInitES31.inl | 216 gl->programUniform4ui = (glProgramUniform4uiFunc) loader->get("glProgramUniform4ui");
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D | glwInitGL41.inl | 282 gl->programUniform4ui = (glProgramUniform4uiFunc) loader->get("glProgramUniform4ui");
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D | glwInitGL42.inl | 291 gl->programUniform4ui = (glProgramUniform4uiFunc) loader->get("glProgramUniform4ui");
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D | glwInitGL44.inl | 333 gl->programUniform4ui = (glProgramUniform4uiFunc) loader->get("glProgramUniform4ui");
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D | glwInitGL43.inl | 324 gl->programUniform4ui = (glProgramUniform4uiFunc) loader->get("glProgramUniform4ui");
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D | glwInitGL45.inl | 414 gl->programUniform4ui = (glProgramUniform4uiFunc) loader->get("glProgramUniform4ui");
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D | glwApi.inl | 420 #define glProgramUniform4ui glwProgramUniform4ui macro
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 420 gl->programUniform4ui = glProgramUniform4ui;
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D | tcuNullRenderContextFuncs.inl | 3372 GLW_APICALL void GLW_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuin… function
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/external/deqp/modules/gles31/functional/ |
D | es31fProgramUniformTests.cpp | 1515 …case 4: GLU_CHECK_CALL(glProgramUniform4ui(programGL, location, ptr[0], ptr[1], ptr[2], ptr[3])); … in assignUniforms()
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 1429 #define glProgramUniform4ui MANGLE(ProgramUniform4ui) macro
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D | glext.h | 8264 GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLui…
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapperApi.inl | 420 void glProgramUniform4ui (glw::GLuint program, glw::GLint location, glw::GLuint v0, glw:…
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D | gluCallLogWrapper.inl | 3131 void CallLogWrapper::glProgramUniform4ui (glw::GLuint program, glw::GLint location, glw::GLuint v0,… function in CallLogWrapper 3134 …m_log << TestLog::Message << "glProgramUniform4ui(" << program << ", " << location << ", " << v0 <…
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