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Searched refs:glRenderbufferStorage (Results 1 – 25 of 56) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fNegativeBufferApiTests.cpp385 glRenderbufferStorage(-1, GL_RGBA4, 1, 1); in init()
387 glRenderbufferStorage(GL_FRAMEBUFFER, GL_RGBA4, 1, 1); in init()
392 glRenderbufferStorage(GL_RENDERBUFFER, -1, 1, 1); in init()
394 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA, 1, 1); in init()
399 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, -1, 1); in init()
401 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 1, -1); in init()
403 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, -1, -1); in init()
410 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 1, maxSize+1); in init()
412 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, maxSize+1, 1); in init()
414 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, maxSize+1, maxSize+1); in init()
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Des2fRboStateQueryTests.cpp135 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, w, h); in test()
172 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorformats[ndx], 1, 1); in test()
213 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorFormats[ndx].internalFormat, 1, 1); in test()
252 glRenderbufferStorage(GL_RENDERBUFFER, requiredDepthFormats[ndx].internalFormat, 1, 1); in test()
260 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, 1, 1); in test()
Des2fFboStateQueryTests.cpp110 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 128, 128); in test()
/external/deqp/modules/gles3/functional/
Des3fRboStateQueryTests.cpp152 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, w, h); in test()
191 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorformats[ndx], 128, 128); in test()
257 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorFormats[ndx].internalFormat, 128, 128); in test()
300 glRenderbufferStorage(GL_RENDERBUFFER, requiredDepthFormats[ndx].internalFormat, 128, 128); in test()
308 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, 128, 128); in test()
Des3fFboStencilbufferTests.cpp82 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_size.x(), m_size.y()); in render()
87 glRenderbufferStorage(GL_RENDERBUFFER, m_format, m_size.x(), m_size.y()); in render()
176 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, width, height); in render()
181 glRenderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height); in render()
Des3fNegativeBufferApiTests.cpp1046 glRenderbufferStorage (-1, GL_RGBA4, 1, 1); in init()
1048 glRenderbufferStorage (GL_FRAMEBUFFER, GL_RGBA4, 1, 1); in init()
1053 glRenderbufferStorage (GL_RENDERBUFFER, -1, 1, 1); in init()
1058 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGB16F, 1, 1); in init()
1064 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8_SNORM, 1, 1); in init()
1071 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, 1); in init()
1073 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, -1); in init()
1075 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, -1); in init()
1082 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, maxSize+1); in init()
1084 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, maxSize+1, 1); in init()
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Des3fFboDepthbufferTests.cpp89 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_width, m_height); in render()
92 glRenderbufferStorage(GL_RENDERBUFFER, m_format, m_width, m_height); in render()
179 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_width, m_height); in render()
265 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_width, m_height); in render()
Des3fFboStateQueryTests.cpp258 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, 128, 128); in test()
432 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, 128, 128); in test()
449 glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8_ALPHA8, 128, 128); in test()
466 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 128, 128); in test()
703 glRenderbufferStorage(GL_RENDERBUFFER, internalFormat, 128, 128); in testColorAttachment()
721 glRenderbufferStorage(GL_RENDERBUFFER, internalFormat, 128, 128); in testDepthAttachment()
Des3fFboInvalidateTests.cpp479 glRenderbufferStorage (GL_RENDERBUFFER, m_colorFmt, getWidth(), getHeight()); in render()
485 glRenderbufferStorage (GL_RENDERBUFFER, m_depthStencilFmt, getWidth(), getHeight()); in render()
850 glRenderbufferStorage (GL_RENDERBUFFER, m_colorFmt, getWidth(), getHeight()); in render()
856 glRenderbufferStorage (GL_RENDERBUFFER, m_depthStencilFmt, getWidth(), getHeight()); in render()
1230 glRenderbufferStorage (GL_RENDERBUFFER, colorFormat, getWidth(), getHeight()); in render()
1234 glRenderbufferStorage (GL_RENDERBUFFER, depthStencilFormat, getWidth(), getHeight()); in render()
1266 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 64, 64); in render()
Des3fFramebufferBlitTests.cpp98 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, size.x(), size.y()); in render()
387 glRenderbufferStorage(GL_RENDERBUFFER, format, m_size.x(), m_size.y()); in render()
515 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, size.x(), size.y()); in render()
518 glRenderbufferStorage(GL_RENDERBUFFER, m_format, size.x(), size.y()); in render()
Des3fReadPixelsTests.cpp233 GLU_CHECK_CALL(glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32UI, m_width, m_height)); in clearColor()
239 GLU_CHECK_CALL(glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, m_width, m_height)); in clearColor()
Des3fFboColorbufferTests.cpp130 glRenderbufferStorage(GL_RENDERBUFFER, m_format, m_width, m_height); in render()
762 glRenderbufferStorage(GL_RENDERBUFFER, m_format, m_size.x(), m_size.y()); in render()
985 glRenderbufferStorage(GL_RENDERBUFFER, m_format, fboSizes[fboNdx], fboSizes[fboNdx]); in render()
Des3fPixelBufferObjectTests.cpp403 GLU_CHECK_CALL(glRenderbufferStorage(GL_RENDERBUFFER, m_renderbufferFormat, width, height)); in iterate()
Des3fRasterizerDiscardTests.cpp179 glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height); in setupFramebufferObject()
Des3fNegativeStateApiTests.cpp868 glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 16, 16); in init()
871 glRenderbufferStorage (GL_RENDERBUFFER, GL_STENCIL_INDEX8, 16, 16); in init()
/external/deqp/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp1071 ctx.glRenderbufferStorage (-1, GL_RGBA4, 1, 1); in renderbuffer_storage()
1073 ctx.glRenderbufferStorage (GL_FRAMEBUFFER, GL_RGBA4, 1, 1); in renderbuffer_storage()
1078 ctx.glRenderbufferStorage (GL_RENDERBUFFER, -1, 1, 1); in renderbuffer_storage()
1083 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGB16F, 1, 1); in renderbuffer_storage()
1089 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8_SNORM, 1, 1); in renderbuffer_storage()
1096 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, 1); in renderbuffer_storage()
1098 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, -1); in renderbuffer_storage()
1100 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, -1); in renderbuffer_storage()
1107 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, maxSize+1); in renderbuffer_storage()
1109 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, maxSize+1, 1); in renderbuffer_storage()
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Des31fNegativeStateApiTests.cpp891 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 16, 16); in get_framebuffer_attachment_parameteriv()
894 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_STENCIL_INDEX8, 16, 16); in get_framebuffer_attachment_parameteriv()
/external/deqp/framework/egl/
DegluStaticES20Library.inl100 { "glRenderbufferStorage", (deFunctionPtr)glRenderbufferStorage },
DegluStaticES30Library.inl170 { "glRenderbufferStorage", (deFunctionPtr)glRenderbufferStorage },
/external/skia/src/gpu/gl/android/
DGrGLCreateNativeInterface_android.cpp222 return (GrGLFuncPtr) glRenderbufferStorage; in android_get_gl_proc()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl100 gl->renderbufferStorage = &glRenderbufferStorage;
DglwInitES30Direct.inl170 gl->renderbufferStorage = &glRenderbufferStorage;
DglwInitES20.inl100 gl->renderbufferStorage = (glRenderbufferStorageFunc) loader->get("glRenderbufferStorage");
DglwInitES31Direct.inl230 gl->renderbufferStorage = &glRenderbufferStorage;
/external/deqp/framework/opengl/simplereference/
DsglrContextWrapper.cpp214 void ContextWrapper::glRenderbufferStorage (deUint32 target, deUint32 internalformat, int width, in… in glRenderbufferStorage() function in sglr::ContextWrapper

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