/external/deqp/modules/gles2/functional/ |
D | es2fNegativeBufferApiTests.cpp | 385 glRenderbufferStorage(-1, GL_RGBA4, 1, 1); in init() 387 glRenderbufferStorage(GL_FRAMEBUFFER, GL_RGBA4, 1, 1); in init() 392 glRenderbufferStorage(GL_RENDERBUFFER, -1, 1, 1); in init() 394 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA, 1, 1); in init() 399 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, -1, 1); in init() 401 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 1, -1); in init() 403 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, -1, -1); in init() 410 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 1, maxSize+1); in init() 412 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, maxSize+1, 1); in init() 414 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, maxSize+1, maxSize+1); in init() [all …]
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D | es2fRboStateQueryTests.cpp | 135 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, w, h); in test() 172 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorformats[ndx], 1, 1); in test() 213 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorFormats[ndx].internalFormat, 1, 1); in test() 252 glRenderbufferStorage(GL_RENDERBUFFER, requiredDepthFormats[ndx].internalFormat, 1, 1); in test() 260 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, 1, 1); in test()
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D | es2fFboStateQueryTests.cpp | 110 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 128, 128); in test()
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/external/deqp/modules/gles3/functional/ |
D | es3fRboStateQueryTests.cpp | 152 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, w, h); in test() 191 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorformats[ndx], 128, 128); in test() 257 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorFormats[ndx].internalFormat, 128, 128); in test() 300 glRenderbufferStorage(GL_RENDERBUFFER, requiredDepthFormats[ndx].internalFormat, 128, 128); in test() 308 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, 128, 128); in test()
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D | es3fFboStencilbufferTests.cpp | 82 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_size.x(), m_size.y()); in render() 87 glRenderbufferStorage(GL_RENDERBUFFER, m_format, m_size.x(), m_size.y()); in render() 176 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, width, height); in render() 181 glRenderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height); in render()
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D | es3fNegativeBufferApiTests.cpp | 1046 glRenderbufferStorage (-1, GL_RGBA4, 1, 1); in init() 1048 glRenderbufferStorage (GL_FRAMEBUFFER, GL_RGBA4, 1, 1); in init() 1053 glRenderbufferStorage (GL_RENDERBUFFER, -1, 1, 1); in init() 1058 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGB16F, 1, 1); in init() 1064 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8_SNORM, 1, 1); in init() 1071 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, 1); in init() 1073 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, -1); in init() 1075 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, -1); in init() 1082 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, maxSize+1); in init() 1084 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, maxSize+1, 1); in init() [all …]
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D | es3fFboDepthbufferTests.cpp | 89 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_width, m_height); in render() 92 glRenderbufferStorage(GL_RENDERBUFFER, m_format, m_width, m_height); in render() 179 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_width, m_height); in render() 265 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_width, m_height); in render()
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D | es3fFboStateQueryTests.cpp | 258 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, 128, 128); in test() 432 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, 128, 128); in test() 449 glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8_ALPHA8, 128, 128); in test() 466 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 128, 128); in test() 703 glRenderbufferStorage(GL_RENDERBUFFER, internalFormat, 128, 128); in testColorAttachment() 721 glRenderbufferStorage(GL_RENDERBUFFER, internalFormat, 128, 128); in testDepthAttachment()
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D | es3fFboInvalidateTests.cpp | 479 glRenderbufferStorage (GL_RENDERBUFFER, m_colorFmt, getWidth(), getHeight()); in render() 485 glRenderbufferStorage (GL_RENDERBUFFER, m_depthStencilFmt, getWidth(), getHeight()); in render() 850 glRenderbufferStorage (GL_RENDERBUFFER, m_colorFmt, getWidth(), getHeight()); in render() 856 glRenderbufferStorage (GL_RENDERBUFFER, m_depthStencilFmt, getWidth(), getHeight()); in render() 1230 glRenderbufferStorage (GL_RENDERBUFFER, colorFormat, getWidth(), getHeight()); in render() 1234 glRenderbufferStorage (GL_RENDERBUFFER, depthStencilFormat, getWidth(), getHeight()); in render() 1266 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 64, 64); in render()
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D | es3fFramebufferBlitTests.cpp | 98 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, size.x(), size.y()); in render() 387 glRenderbufferStorage(GL_RENDERBUFFER, format, m_size.x(), m_size.y()); in render() 515 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, size.x(), size.y()); in render() 518 glRenderbufferStorage(GL_RENDERBUFFER, m_format, size.x(), size.y()); in render()
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D | es3fReadPixelsTests.cpp | 233 GLU_CHECK_CALL(glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32UI, m_width, m_height)); in clearColor() 239 GLU_CHECK_CALL(glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, m_width, m_height)); in clearColor()
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D | es3fFboColorbufferTests.cpp | 130 glRenderbufferStorage(GL_RENDERBUFFER, m_format, m_width, m_height); in render() 762 glRenderbufferStorage(GL_RENDERBUFFER, m_format, m_size.x(), m_size.y()); in render() 985 glRenderbufferStorage(GL_RENDERBUFFER, m_format, fboSizes[fboNdx], fboSizes[fboNdx]); in render()
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D | es3fPixelBufferObjectTests.cpp | 403 GLU_CHECK_CALL(glRenderbufferStorage(GL_RENDERBUFFER, m_renderbufferFormat, width, height)); in iterate()
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D | es3fRasterizerDiscardTests.cpp | 179 glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height); in setupFramebufferObject()
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D | es3fNegativeStateApiTests.cpp | 868 glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 16, 16); in init() 871 glRenderbufferStorage (GL_RENDERBUFFER, GL_STENCIL_INDEX8, 16, 16); in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 1071 ctx.glRenderbufferStorage (-1, GL_RGBA4, 1, 1); in renderbuffer_storage() 1073 ctx.glRenderbufferStorage (GL_FRAMEBUFFER, GL_RGBA4, 1, 1); in renderbuffer_storage() 1078 ctx.glRenderbufferStorage (GL_RENDERBUFFER, -1, 1, 1); in renderbuffer_storage() 1083 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGB16F, 1, 1); in renderbuffer_storage() 1089 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8_SNORM, 1, 1); in renderbuffer_storage() 1096 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, 1); in renderbuffer_storage() 1098 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, -1); in renderbuffer_storage() 1100 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, -1); in renderbuffer_storage() 1107 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, maxSize+1); in renderbuffer_storage() 1109 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, maxSize+1, 1); in renderbuffer_storage() [all …]
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D | es31fNegativeStateApiTests.cpp | 891 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 16, 16); in get_framebuffer_attachment_parameteriv() 894 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_STENCIL_INDEX8, 16, 16); in get_framebuffer_attachment_parameteriv()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 100 { "glRenderbufferStorage", (deFunctionPtr)glRenderbufferStorage },
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D | egluStaticES30Library.inl | 170 { "glRenderbufferStorage", (deFunctionPtr)glRenderbufferStorage },
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/external/skia/src/gpu/gl/android/ |
D | GrGLCreateNativeInterface_android.cpp | 222 return (GrGLFuncPtr) glRenderbufferStorage; in android_get_gl_proc()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 100 gl->renderbufferStorage = &glRenderbufferStorage;
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D | glwInitES30Direct.inl | 170 gl->renderbufferStorage = &glRenderbufferStorage;
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D | glwInitES20.inl | 100 gl->renderbufferStorage = (glRenderbufferStorageFunc) loader->get("glRenderbufferStorage");
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D | glwInitES31Direct.inl | 230 gl->renderbufferStorage = &glRenderbufferStorage;
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.cpp | 214 void ContextWrapper::glRenderbufferStorage (deUint32 target, deUint32 internalformat, int width, in… in glRenderbufferStorage() function in sglr::ContextWrapper
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