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Searched refs:glShadeModel (Results 1 – 14 of 14) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/wgl/
Dopengl32.mingw.def262 glShadeModel = glShadeModel@4
Dopengl32.def262 glShadeModel
Dstw_context.c614 &glShadeModel,
/external/replicaisland/src/com/replica/replicaisland/
DDrawableBitmap.java72 gl.glShadeModel(GL10.GL_FLAT); in beginDrawing()
DGameRenderer.java88 gl.glShadeModel(GL10.GL_FLAT); in onSurfaceCreated()
DGLErrorLogger.java601 public void glShadeModel(int mode) { in glShadeModel() method in GLErrorLogger.ErrorLoggingGL
602 ((GL10)mGL).glShadeModel(mode); in glShadeModel()
/external/webrtc/src/modules/audio_processing/test/android/apmtest/jni/
Dmain.c122 glShadeModel(GL_SMOOTH); in engine_init_display()
/external/mesa3d/src/mesa/drivers/windows/gdi/
Dmesa.def207 glShadeModel
/external/mesa3d/include/GLES/
Dgl.h721 GL_API void GL_APIENTRY glShadeModel (GLenum mode);
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglGL1Renderer.java95 glShadeModel(GL_SMOOTH); in initialize()
/external/deqp/modules/egl/
DteglGetProcAddressTests.inl168 "glShadeModel",
/external/mesa3d/include/GL/
Dgl.h1185 GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
Dgl_mangle.h1626 #define glShadeModel MANGLE(ShadeModel) macro
/external/mesa3d/docs/
DVERSIONS52 - compile glShadeModel into display lists