Searched refs:glStandard (Results 1 – 4 of 4) sorted by relevance
126 if (kGLES_GrGLStandard == gpu->glStandard() && in enableFeature()274 gpu->glStandard(), in compileAndAttachShaders()
275 if (srcConfig != texture->config() && kGLES_GrGLStandard == this->glStandard()) { in canWriteTexturePixels()307 if (kGL_GrGLStandard == this->glStandard()) { in onResetContext()333 if (kGLES_GrGLStandard == this->glStandard() && in onResetContext()605 if (useTexStorage && kGL_GrGLStandard == this->glStandard()) { in uploadTexData()620 if (kGL_GrGLStandard == this->glStandard() || in uploadTexData()887 kGLES_GrGLStandard == this->glStandard(), in createRenderTargetObjects()2104 if (kGL_GrGLStandard == this->glStandard()) { in flushHWAAState()2270 if (this->glStandard() == kGLES_GrGLStandard) { in bindTexture()2489 if (kGL_GrGLStandard == this->glStandard() || this->glVersion() >= GR_GL_VER(3, 0)) { in configToGLFormats()2548 if (kGLES_GrGLStandard == gpu->glStandard() && gpu->glCaps().bgraIsInternalFormat() && in can_copy_texsubimage()[all …]
44 GrGLStandard glStandard() const { return fGLContext.standard(); } in glStandard() function
300 if (kGL_GrGLStandard == gpu->glStandard() || in DEF_GPUTEST()