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Searched refs:glTexBuffer (Results 1 – 19 of 19) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fTextureBufferTests.cpp377 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer); in iterate()
450 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer); in iterate()
531 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer); in iterate()
Des31fTextureLevelStateQueryTests.cpp787 gl.glTexBuffer(GL_TEXTURE_BUFFER, spec.levels[levelNdx].internalFormat, texBuffer); in applyTextureGenerationSpec()
Des31fShaderImageLoadStoreTests.cpp698 glLog.glTexBuffer(GL_TEXTURE_BUFFER, internalFormat, textureBufGL); in setTextureStorage()
/external/deqp/framework/opengl/wrapper/
DglwInitGL31.inl193 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
DglwInitGL32.inl209 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
DglwInitGL33.inl228 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
DglwInitGL40.inl256 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
DglwInitGL41.inl330 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
DglwInitGL42.inl339 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
DglwInitGL44.inl383 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
DglwInitGL43.inl374 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
DglwInitGL45.inl465 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
DglwApi.inl472 #define glTexBuffer glwTexBuffer macro
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl472 gl->texBuffer = glTexBuffer;
DtcuNullRenderContextFuncs.inl3819 GLW_APICALL void GLW_APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer) function
/external/mesa3d/include/GL/
Dgl_mangle.h1671 #define glTexBuffer MANGLE(TexBuffer) macro
Dglext.h6912 GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer);
/external/deqp/framework/opengl/
DgluCallLogWrapperApi.inl472 void glTexBuffer (glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer);
DgluCallLogWrapper.inl3495 void CallLogWrapper::glTexBuffer (glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffe… function in CallLogWrapper
3498 …m_log << TestLog::Message << "glTexBuffer(" << getBufferTargetStr(target) << ", " << getPixelForma…