/external/deqp/modules/gles2/functional/ |
D | es2fTextureCompletenessTests.cpp | 278 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture() 279 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() 280 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in createTexture() 281 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createTexture() 347 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture() 348 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() 349 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in createTexture() 350 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createTexture() 400 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture() 401 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() [all …]
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D | es2fVertexTextureTests.cpp | 664 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); in setupShaderInputs() 665 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); in setupShaderInputs() 666 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); in setupShaderInputs() 667 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_magFilter); in setupShaderInputs() 996 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); in setupShaderInputs() 997 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in setupShaderInputs() 998 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); in setupShaderInputs() 999 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, m_magFilter); in setupShaderInputs()
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D | es2fTextureStateQueryTests.cpp | 246 glTexParameteri(m_textureTarget, m_valueName, wrapValues[ndx]); in testTexture() 286 glTexParameteri(m_textureTarget, GL_TEXTURE_MAG_FILTER, magValues[ndx]); in testTexture() 323 glTexParameteri(m_textureTarget, GL_TEXTURE_MIN_FILTER, minValues[ndx]); in testTexture()
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D | es2fNegativeTextureApiTests.cpp | 1728 glTexParameteri(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in init() 1730 glTexParameteri(GL_TEXTURE_2D, 0, GL_LINEAR); in init() 1732 glTexParameteri(0, 0, GL_LINEAR); in init() 1737 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 0); in init() 1739 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT); in init() 1741 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 0); in init() 1743 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_NEAREST); in init() 1754 glTexParameteri(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in init() 1756 glTexParameteri(GL_TEXTURE_2D, 0, GL_LINEAR); in init() 1758 glTexParameteri(0, 0, GL_LINEAR); in init() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fFboColorbufferTests.cpp | 262 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render() 263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render() 265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render() 293 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render() 294 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 295 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render() 296 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in render() 387 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render() 388 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() [all …]
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D | es3fFboDepthbufferTests.cpp | 122 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render() 123 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 124 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render() 125 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in render() 183 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in render() 184 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in render() 269 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in render() 270 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in render()
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D | es3fFramebufferBlitTests.cpp | 125 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render() 126 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 127 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in render() 128 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in render() 558 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render() 559 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 560 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in render() 561 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in render() 650 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render() 651 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() [all …]
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D | es3fVertexTextureTests.cpp | 765 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); in setupShaderInputs() 766 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); in setupShaderInputs() 767 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); in setupShaderInputs() 768 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_magFilter); in setupShaderInputs() 1100 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); in setupShaderInputs() 1101 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in setupShaderInputs() 1102 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); in setupShaderInputs() 1103 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, m_magFilter); in setupShaderInputs() 1440 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, m_wrapS); in setupShaderInputs() 1441 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, m_wrapT); in setupShaderInputs() [all …]
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D | es3fRasterizerDiscardTests.cpp | 170 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in setupFramebufferObject() 171 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in setupFramebufferObject() 172 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in setupFramebufferObject() 173 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in setupFramebufferObject()
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D | es3fFboInvalidateTests.cpp | 233 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render() 391 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render() 594 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render() 604 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in render() 605 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in render() 958 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in render() 959 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in render() 969 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in render() 970 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in render()
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D | es3fNegativeTextureApiTests.cpp | 1039 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT); in init() 1616 glTexParameteri(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in init() 1618 glTexParameteri(GL_TEXTURE_2D, 0, GL_LINEAR); in init() 1620 glTexParameteri(0, 0, GL_LINEAR); in init() 1625 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 0); in init() 1627 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT); in init() 1629 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 0); in init() 1631 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_NEAREST); in init() 1640 glTexParameteri(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in init() 1642 glTexParameteri(GL_TEXTURE_2D, 0, GL_LINEAR); in init() [all …]
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D | es3fTextureSpecificationTests.cpp | 294 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in verifyTexture() 295 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in verifyTexture() 296 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in verifyTexture() 297 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in verifyTexture() 298 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, m_numLevels-1); in verifyTexture() 377 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in verifyTexture() 378 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in verifyTexture() 379 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in verifyTexture() 380 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in verifyTexture() 381 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, m_numLevels-1); in verifyTexture() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fFboColorbufferTests.cpp | 169 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render() 170 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 171 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in render() 172 …glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NE… in render() 173 …glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NE… in render() 218 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render() 219 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 220 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render() 221 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in render()
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D | es31fTextureSpecificationTests.cpp | 257 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in verifyTexture() 258 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in verifyTexture() 259 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in verifyTexture() 260 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in verifyTexture() 261 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in verifyTexture() 262 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAX_LEVEL, m_numLevels-1); in verifyTexture()
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D | es31fNegativeTextureApiTests.cpp | 976 ctx.glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT); in generatemipmap() 1566 ctx.glTexParameteri(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in texparameteri() 1568 ctx.glTexParameteri(GL_TEXTURE_2D, 0, GL_LINEAR); in texparameteri() 1570 ctx.glTexParameteri(0, 0, GL_LINEAR); in texparameteri() 1575 ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 0); in texparameteri() 1577 ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT); in texparameteri() 1579 ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 0); in texparameteri() 1581 ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_NEAREST); in texparameteri() 1590 ctx.glTexParameteri(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in texparameteri() 1592 ctx.glTexParameteri(GL_TEXTURE_2D, 0, GL_LINEAR); in texparameteri() [all …]
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D | es31fProgramUniformTests.cpp | 1240 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in setupTexture() 1241 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in setupTexture() 1242 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); in setupTexture() 1243 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); in setupTexture() 1261 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in setupTexture() 1262 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in setupTexture() 1263 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); in setupTexture() 1264 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); in setupTexture()
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/external/deqp/modules/glshared/ |
D | glsRandomShaderCase.cpp | 306 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, TEXTURE_WRAP_S); in getTex2D() 307 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, TEXTURE_WRAP_T); in getTex2D() 308 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, TEXTURE_MIN_FILTER); in getTex2D() 309 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, TEXTURE_MAG_FILTER); in getTex2D() 344 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, TEXTURE_WRAP_S); in getTexCube() 345 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, TEXTURE_WRAP_T); in getTexCube() 346 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, TEXTURE_MIN_FILTER); in getTexCube() 347 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, TEXTURE_MAG_FILTER); in getTexCube()
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D | glsTextureStateQueryTests.cpp | 720 gl.glTexParameteri(m_target, m_pname, GL_STENCIL_INDEX); in test() 798 gl.glTexParameteri(m_target, m_pname, GL_SKIP_DECODE_EXT); in test() 901 gl.glTexParameteri(m_target, m_pname, swizzleValues[ndx]); in test() 972 gl.glTexParameteri(m_target, m_pname, wrapValues[ndx]); in test() 1056 gl.glTexParameteri(m_target, m_pname, values[ndx]); in test() 1154 gl.glTexParameteri(m_target, m_pname, ref); in test() 1195 gl.glTexParameteri(m_target, m_pname, 0); in test() 1238 gl.glTexParameteri(m_target, m_pname, ref); in test() 1317 gl.glTexParameteri(m_target, m_pname, modes[ndx]); in test() 1388 gl.glTexParameteri(m_target, m_pname, compareFuncs[ndx]); in test() [all …]
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 114 { "glTexParameteri", (deFunctionPtr)glTexParameteri },
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D | egluStaticES30Library.inl | 191 { "glTexParameteri", (deFunctionPtr)glTexParameteri },
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/external/drm_hwcomposer/ |
D | glworker.cpp | 439 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateTextureFromHandle() 440 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in CreateTextureFromHandle() 441 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_REPEAT); in CreateTextureFromHandle() 442 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_REPEAT); in CreateTextureFromHandle()
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglRenderer.java | 1735 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilter); in setupTextureParams() 1736 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilter); in setupTextureParams() 1753 … glTexParameteri(target, GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R))); in setupTextureParams() 1756 … glTexParameteri(target, GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T))); in setupTextureParams() 1759 … glTexParameteri(target, GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S))); in setupTextureParams() 1767 glTexParameteri(target, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); in setupTextureParams() 1768 glTexParameteri(target, GL_DEPTH_TEXTURE_MODE, GL_INTENSITY); in setupTextureParams() 1770 glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, GL_GEQUAL); in setupTextureParams() 1772 glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in setupTextureParams() 1806 glTexParameteri(target, GL_GENERATE_MIPMAP, GL_TRUE); in updateTexImageData() [all …]
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D | LwjglGL1Renderer.java | 688 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilter); in setupTextureParams() 689 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilter); in setupTextureParams() 697 … glTexParameteri(target, GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T))); in setupTextureParams() 700 … glTexParameteri(target, GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S))); in setupTextureParams() 752 glTexParameteri(target, GL14.GL_GENERATE_MIPMAP, GL_TRUE); in updateTexImageData()
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
D | opengl32.mingw.def | 313 glTexParameteri = glTexParameteri@12
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D | opengl32.def | 313 glTexParameteri
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