/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 117 { "glUniform1f", (deFunctionPtr)glUniform1f },
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D | egluStaticES30Library.inl | 198 { "glUniform1f", (deFunctionPtr)glUniform1f },
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeShaderApiTests.cpp | 484 glUniform1f(-1, 0.0f); in init() 510 glUniform1f(vUnif, 0.0f); in init() 528 glUniform1f(fSampler, 0.0f); in init() 541 glUniform1f(-2, 0.0f); in init() 551 glUniform1f(-1, 0.0f); in init()
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D | es2fVertexTextureTests.cpp | 659 glUniform1f(lodLoc, lod); in setupShaderInputs() 991 glUniform1f(lodLoc, lod); in setupShaderInputs()
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D | es2fShaderStateQueryTests.cpp | 1797 glUniform1f(location, 1.0f); in test() 1935 glUniform1f(location, 1.0f); in test()
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/external/skia/src/gpu/gl/android/ |
D | GrGLCreateNativeInterface_android.cpp | 148 return (GrGLFuncPtr) glUniform1f; in android_get_gl_proc()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 117 gl->uniform1f = &glUniform1f;
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D | glwInitES30Direct.inl | 198 gl->uniform1f = &glUniform1f;
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D | glwInitES20.inl | 117 gl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f");
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D | glwInitES31Direct.inl | 260 gl->uniform1f = &glUniform1f;
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D | glwInitES30.inl | 198 gl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f");
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D | glwInitGL30.inl | 196 gl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f");
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D | glwInitGL31.inl | 207 gl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f");
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D | glwInitES31.inl | 260 gl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f");
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D | glwInitGL32.inl | 225 gl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f");
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/external/drm_hwcomposer/ |
D | glworker.cpp | 657 glUniform1f(gl_alpha_loc + src_index, src.alpha); in Composite() 658 glUniform1f(gl_premult_loc + src_index, src.premult); in Composite()
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeShaderApiTests.cpp | 754 glUniform1f(-1, 0.0f); in init() 783 glUniform1f(vec4_v, 0.0f); in init() 803 glUniform1f(sampler_f, 0.0f); in init() 818 glUniform1f(-2, 0.0f); in init() 828 glUniform1f(-1, 0.0f); in init()
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D | es3fVertexTextureTests.cpp | 760 glUniform1f(lodLoc, lod); in setupShaderInputs() 1095 glUniform1f(lodLoc, lod); in setupShaderInputs() 1435 glUniform1f(lodLoc, lod); in setupShaderInputs() 1778 glUniform1f(lodLoc, lod); in setupShaderInputs()
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D | es3fPixelBufferObjectTests.cpp | 310 GLU_CHECK_CALL(glUniform1f(colorScaleLoc, m_colorScale)); in renderTriangle()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderApiTests.cpp | 787 ctx.glUniform1f(-1, 0.0f); in uniformf_invalid_program() 817 ctx.glUniform1f(vec4_v, 0.0f); in uniformf_incompatible_type() 837 ctx.glUniform1f(sampler_f, 0.0f); in uniformf_incompatible_type() 853 ctx.glUniform1f(-2, 0.0f); in uniformf_invalid_location() 863 ctx.glUniform1f(-1, 0.0f); in uniformf_invalid_location()
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D | es31fSeparateShaderTests.cpp | 1185 glUniform1f(location, value); in setUniform() 1430 glUniform1f(vtxLoc, refPp.vtxScale); in testActiveProgramUniform() 1434 glUniform1f(frgLoc, refPp.frgScale); in testActiveProgramUniform()
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/external/deqp/doc/ |
D | GLES2 Negative API Functions.txt | 138 o glUniform1f (GLint location, GLfloat x);
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.hpp | 163 void glUniform1f (int location, float x);
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 585 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 516 gl->uniform1f = glUniform1f;
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