Searched refs:glVertexAttrib4d (Results 1 – 17 of 17) sorted by relevance
/external/deqp/framework/opengl/wrapper/ |
D | glwInitGL30.inl | 258 gl->vertexAttrib4d = (glVertexAttrib4dFunc) loader->get("glVertexAttrib4d");
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D | glwInitGL31.inl | 270 gl->vertexAttrib4d = (glVertexAttrib4dFunc) loader->get("glVertexAttrib4d");
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D | glwInitGL32.inl | 288 gl->vertexAttrib4d = (glVertexAttrib4dFunc) loader->get("glVertexAttrib4d");
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D | glwInitGL33.inl | 307 gl->vertexAttrib4d = (glVertexAttrib4dFunc) loader->get("glVertexAttrib4d");
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D | glwInitGL40.inl | 353 gl->vertexAttrib4d = (glVertexAttrib4dFunc) loader->get("glVertexAttrib4d");
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D | glwInitGL41.inl | 429 gl->vertexAttrib4d = (glVertexAttrib4dFunc) loader->get("glVertexAttrib4d");
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D | glwInitGL42.inl | 441 gl->vertexAttrib4d = (glVertexAttrib4dFunc) loader->get("glVertexAttrib4d");
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D | glwInitGL44.inl | 489 gl->vertexAttrib4d = (glVertexAttrib4dFunc) loader->get("glVertexAttrib4d");
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D | glwInitGL43.inl | 480 gl->vertexAttrib4d = (glVertexAttrib4dFunc) loader->get("glVertexAttrib4d");
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D | glwInitGL45.inl | 599 gl->vertexAttrib4d = (glVertexAttrib4dFunc) loader->get("glVertexAttrib4d");
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D | glwApi.inl | 606 #define glVertexAttrib4d glwVertexAttrib4d macro
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 606 gl->vertexAttrib4d = glVertexAttrib4d;
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D | tcuNullRenderContextFuncs.inl | 5002 GLW_APICALL void GLW_APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, G… function
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 2031 #define glVertexAttrib4d MANGLE(VertexAttrib4d) macro
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D | glext.h | 6653 GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapperApi.inl | 606 void glVertexAttrib4d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdoubl…
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D | gluCallLogWrapper.inl | 4439 void CallLogWrapper::glVertexAttrib4d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GL… function in CallLogWrapper 4442 …m_log << TestLog::Message << "glVertexAttrib4d(" << index << ", " << x << ", " << y << ", " << z <…
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