Home
last modified time | relevance | path

Searched refs:glVertexAttribI3i (Results 1 – 17 of 17) sorted by relevance

/external/deqp/framework/opengl/wrapper/
DglwInitGL30.inl276 gl->vertexAttribI3i = (glVertexAttribI3iFunc) loader->get("glVertexAttribI3i");
DglwInitGL31.inl288 gl->vertexAttribI3i = (glVertexAttribI3iFunc) loader->get("glVertexAttribI3i");
DglwInitGL32.inl306 gl->vertexAttribI3i = (glVertexAttribI3iFunc) loader->get("glVertexAttribI3i");
DglwInitGL33.inl326 gl->vertexAttribI3i = (glVertexAttribI3iFunc) loader->get("glVertexAttribI3i");
DglwInitGL40.inl372 gl->vertexAttribI3i = (glVertexAttribI3iFunc) loader->get("glVertexAttribI3i");
DglwInitGL41.inl448 gl->vertexAttribI3i = (glVertexAttribI3iFunc) loader->get("glVertexAttribI3i");
DglwInitGL42.inl460 gl->vertexAttribI3i = (glVertexAttribI3iFunc) loader->get("glVertexAttribI3i");
DglwInitGL44.inl510 gl->vertexAttribI3i = (glVertexAttribI3iFunc) loader->get("glVertexAttribI3i");
DglwInitGL43.inl501 gl->vertexAttribI3i = (glVertexAttribI3iFunc) loader->get("glVertexAttribI3i");
DglwInitGL45.inl620 gl->vertexAttribI3i = (glVertexAttribI3iFunc) loader->get("glVertexAttribI3i");
DglwApi.inl627 #define glVertexAttribI3i glwVertexAttribI3i macro
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl627 gl->vertexAttribI3i = glVertexAttribI3i;
DtcuNullRenderContextFuncs.inl5163 GLW_APICALL void GLW_APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z) function
/external/mesa3d/include/GL/
Dgl_mangle.h2095 #define glVertexAttribI3i MANGLE(VertexAttribI3i) macro
Dglext.h6805 GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z);
/external/deqp/framework/opengl/
DgluCallLogWrapperApi.inl627 void glVertexAttribI3i (glw::GLuint index, glw::GLint x, glw::GLint y, glw::GLint z);
DgluCallLogWrapper.inl4586 void CallLogWrapper::glVertexAttribI3i (glw::GLuint index, glw::GLint x, glw::GLint y, glw::GLint z) function in CallLogWrapper
4589 …m_log << TestLog::Message << "glVertexAttribI3i(" << index << ", " << x << ", " << y << ", " << z …