/external/deqp/modules/glshared/ |
D | glsFragmentOpUtil.cpp | 110 static const char* getVertSrc (glu::GLSLVersion glslVersion) in getVertSrc() argument 112 if (glslVersion == glu::GLSL_VERSION_100_ES) in getVertSrc() 114 else if (glslVersion == glu::GLSL_VERSION_300_ES) in getVertSrc() 116 else if (glslVersion == glu::GLSL_VERSION_330) in getVertSrc() 123 static const char* getFragSrc (glu::GLSLVersion glslVersion) in getFragSrc() argument 125 if (glslVersion == glu::GLSL_VERSION_100_ES) in getFragSrc() 127 else if (glslVersion == glu::GLSL_VERSION_300_ES) in getFragSrc() 129 else if (glslVersion == glu::GLSL_VERSION_330) in getFragSrc() 136 QuadRenderer::QuadRenderer (const glu::RenderContext& context, glu::GLSLVersion glslVersion) in QuadRenderer() argument 142 , m_blendFuncExt (!glu::glslVersionIsES(glslVersion) && (glslVersion >= glu::GLSL_VERSION_330)) in QuadRenderer() [all …]
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D | glsBufferTestUtil.cpp | 425 …const glu::GLSLVersion glslVersion = glu::isContextTypeES(ctxType) ? glu::GLSL_VERSION_300_ES : gl… in VertexArrayVerifier() local 427 DE_ASSERT(glu::isGLSLVersionSupported(ctxType, glslVersion)); in VertexArrayVerifier() 430 string(glu::getGLSLVersionDeclaration(glslVersion)) + "\n" in VertexArrayVerifier() 440 string(glu::getGLSLVersionDeclaration(glslVersion)) + "\n" in VertexArrayVerifier() 663 …const glu::GLSLVersion glslVersion = glu::isContextTypeES(ctxType) ? glu::GLSL_VERSION_300_ES : gl… in IndexArrayVerifier() local 665 DE_ASSERT(glu::isGLSLVersionSupported(ctxType, glslVersion)); in IndexArrayVerifier() 668 string(glu::getGLSLVersionDeclaration(glslVersion)) + "\n" in IndexArrayVerifier() 678 string(glu::getGLSLVersionDeclaration(glslVersion)) + "\n" in IndexArrayVerifier()
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D | glsLongStressTestUtil.cpp | 82 ProgramLibrary::ProgramLibrary (const glu::GLSLVersion glslVersion) in ProgramLibrary() argument 83 : m_glslVersion (glslVersion) in ProgramLibrary() 85 DE_ASSERT(glslVersion == glu::GLSL_VERSION_100_ES || glslVersion == glu::GLSL_VERSION_300_ES); in ProgramLibrary()
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D | glsLongStressTestUtil.hpp | 42 ProgramLibrary (glu::GLSLVersion glslVersion);
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D | glsRandomUniformBlockCase.hpp | 70 glu::GLSLVersion glslVersion,
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D | glsTextureBufferCase.cpp | 371 string specializeShader (const string& shaderTemplateString, glu::GLSLVersion glslVersion) in specializeShader() argument 376 parameters["VERSION_HEADER"] = glu::getGLSLVersionDeclaration(glslVersion); in specializeShader() 381 parameters["HIGHP"] = (glslVersion == glu::GLSL_VERSION_330 ? "" : "highp"); in specializeShader() 382 …parameters["TEXTURE_BUFFER_EXT"] = (glslVersion == glu::GLSL_VERSION_330 ? "" : "#extension GL_EXT… in specializeShader() 393 const glu::GLSLVersion glslVersion = glu::getContextTypeGLSLVersion(renderContext.getType()); in createRenderProgram() local 395 const string vertexShaderSource = specializeShader(vertexShaderTemplate, glslVersion); in createRenderProgram() 396 const string fragmentShaderSource = specializeShader(fragmentShaderTemplate, glslVersion); in createRenderProgram()
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D | glsRandomUniformBlockCase.cpp | 41 glu::GLSLVersion glslVersion, in RandomUniformBlockCase() argument 47 : UniformBlockCase (testCtx, renderCtx, name, description, glslVersion, bufferMode) in RandomUniformBlockCase()
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D | glsFragmentOpUtil.hpp | 68 QuadRenderer (const glu::RenderContext& context, glu::GLSLVersion glslVersion);
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D | glsUniformBlockCase.cpp | 1092 void generateVertexShader (std::ostringstream& src, glu::GLSLVersion glslVersion, const ShaderInter… in generateVertexShader() argument 1094 DE_ASSERT(isSupportedGLSLVersion(glslVersion)); in generateVertexShader() 1096 src << glu::getGLSLVersionDeclaration(glslVersion) << "\n"; in generateVertexShader() 1130 void generateFragmentShader (std::ostringstream& src, glu::GLSLVersion glslVersion, const ShaderInt… in generateFragmentShader() argument 1132 DE_ASSERT(isSupportedGLSLVersion(glslVersion)); in generateFragmentShader() 1134 src << glu::getGLSLVersionDeclaration(glslVersion) << "\n"; in generateFragmentShader() 1380 …renderCtx, const char* name, const char* description, glu::GLSLVersion glslVersion, BufferMode buf… in UniformBlockCase() argument 1383 , m_glslVersion (glslVersion) in UniformBlockCase() 1386 TCU_CHECK_INTERNAL(isSupportedGLSLVersion(glslVersion)); in UniformBlockCase()
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D | glsAttributeLocationTests.cpp | 258 …const glu::GLSLVersion glslVersion = (attributeAliasing && glu::glslVersionIsES(contextGLSLVer… in createVertexShaderSource() local 259 const bool usesInOutQualifiers = glu::glslVersionUsesInOutQualifiers(glslVersion); in createVertexShaderSource() 264 parameters["VERSION"] = glu::getGLSLVersionDeclaration(glslVersion); in createVertexShaderSource() 289 …const glu::GLSLVersion glslVersion = (attributeAliasing && glu::glslVersionIsES(contextGLSLVer… in createFragmentShaderSource() local 291 const bool usesInOutQualifiers = glu::glslVersionUsesInOutQualifiers(glslVersion); in createFragmentShaderSource() 295 parameters["VERSION"] = glu::getGLSLVersionDeclaration(glslVersion); in createFragmentShaderSource()
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D | glsUniformBlockCase.hpp | 246 …renderCtx, const char* name, const char* description, glu::GLSLVersion glslVersion, BufferMode buf…
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D | glsTextureTestUtil.hpp | 195 …const glu::RenderContext& context, tcu::TestLog& log, glu::GLSLVersion glslVersion, glu::Precision… 215 …const glu::RenderContext& context, tcu::TestLog& log, glu::GLSLVersion glslVersion, glu::Precision…
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D | glsTextureTestUtil.cpp | 1054 …const glu::RenderContext& context, tcu::TestLog& log, glu::GLSLVersion glslVersion, glu::Precision… in ProgramLibrary() argument 1057 , m_glslVersion (glslVersion) in ProgramLibrary() 1266 …const glu::RenderContext& context, tcu::TestLog& log, glu::GLSLVersion glslVersion, glu::Precision… in TextureRenderer() argument 1269 , m_programLibrary (context, log, glslVersion, texCoordPrecision) in TextureRenderer()
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/external/deqp/modules/gles31/functional/ |
D | es31fSSBOLayoutCase.hpp | 155 …renderCtx, const char* name, const char* description, glu::GLSLVersion glslVersion, BufferMode buf…
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D | es31fSSBOLayoutCase.cpp | 1285 string generateComputeShader (glu::GLSLVersion glslVersion, const ShaderInterface& interface, const… in generateComputeShader() argument 1289 DE_ASSERT(glslVersion == glu::GLSL_VERSION_310_ES || glslVersion == glu::GLSL_VERSION_430); in generateComputeShader() 1291 src << glu::getGLSLVersionDeclaration(glslVersion) << "\n"; in generateComputeShader() 2075 …renderCtx, const char* name, const char* description, glu::GLSLVersion glslVersion, BufferMode buf… in SSBOLayoutCase() argument 2078 , m_glslVersion (glslVersion) in SSBOLayoutCase() 2081 DE_ASSERT(glslVersion == glu::GLSL_VERSION_310_ES || glslVersion == glu::GLSL_VERSION_430); in SSBOLayoutCase()
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