Searched refs:growToInclude (Results 1 – 8 of 8) sorted by relevance
/external/antlr/antlr-3.4/tool/src/main/java/org/antlr/misc/ |
D | BitSet.java | 91 growToInclude(el); in add() 182 growToInclude(el); in clear() 255 public void growToInclude(int bit) { in growToInclude() method in BitSet 314 growToInclude(maxBit); in notInPlace() 398 growToInclude(el); in remove()
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/external/antlr/antlr-3.4/runtime/JavaScript/src/org/antlr/runtime/ |
D | BitSet.js | 169 this.growToInclude(el); 255 this.growToInclude(el); 351 growToInclude: function(bit) { 447 this.growToInclude(maxBit); 501 this.growToInclude(el);
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/external/antlr/antlr-3.4/runtime/C/src/ |
D | antlr3bitset.c | 55 static void growToInclude (pANTLR3_BITSET bitset, ANTLR3_INT32 bit); 387 growToInclude(bitset, bit); in antlr3BitsetAdd() 421 growToInclude(pANTLR3_BITSET bitset, ANTLR3_INT32 bit) in growToInclude() function 456 growToInclude(bitset, (bitset2->blist.length * sizeof(ANTLR3_BITWORD))); in antlr3BitsetORInPlace()
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/external/antlr/antlr-3.4/runtime/Java/src/main/java/org/antlr/runtime/ |
D | BitSet.java | 120 growToInclude(el); in add() 129 public void growToInclude(int bit) { in growToInclude() method in BitSet
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/external/skia/include/core/ |
D | SkRect.h | 774 void growToInclude(SkScalar x, SkScalar y) { in growToInclude() function 782 void growToInclude(const SkPoint pts[], int count) { in growToInclude() function 783 this->growToInclude(pts, sizeof(SkPoint), count); in growToInclude() 787 void growToInclude(const SkPoint pts[], size_t stride, int count) { in growToInclude() function 792 this->growToInclude(pts->fX, pts->fY); in growToInclude()
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/external/antlr/antlr-3.4/runtime/ActionScript/project/src/org/antlr/runtime/ |
D | BitSet.as | 83 growToInclude(el); 92 public function growToInclude(bit:int):void { method in org.antlr.runtime.BitSet
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/external/skia/src/gpu/ |
D | GrAAHairLinePathRenderer.cpp | 667 actualBounds.growToInclude(pos.fX, pos.fY); in check_bounds()
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/external/skia/src/utils/debugger/ |
D | SkDrawCommand.cpp | 540 bounds.growToInclude(fPts[i].fX, fPts[i].fY); in render()
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