Searched refs:isLCDRenderText (Results 1 – 8 of 8) sorted by relevance
28 if (paint.isLCDRenderText()) { in fontQualityName()
29 if (paint.isLCDRenderText()) { in fontQualityName()
150 maskType = paint.isLCDRenderText() ? kLCD_MaskType : kA8_MaskType; in Testing_CreateFromPaint()
374 if (!paint.isLCDRenderText() || !paint.isAntiAlias()) { in filterTextFlags()
2240 SkAddFlagToString(str, this->isLCDRenderText(), "LCDRenderText", &needSeparator); in toString()
188 bool isLCDRenderText() const { in isLCDRenderText() function
519 subRun.fUseLCDText = runPaint.isLCDRenderText(); in regenerateTextBlob()686 subRun.fUseLCDText = origPaint.isLCDRenderText(); in setupDFBlob()2254 skPaint.setAntiAlias(skPaint.isLCDRenderText() ? true : random->nextBool()); in BATCH_TEST_DEFINE()
851 lua_pushboolean(L, get_obj<SkPaint>(L, 1)->isLCDRenderText()); in lpaint_isLCDRenderText()