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Searched refs:isLCDRenderText (Results 1 – 8 of 8) sorted by relevance

/external/skia/bench/
DShaderMaskBench.cpp28 if (paint.isLCDRenderText()) { in fontQualityName()
DTextBench.cpp29 if (paint.isLCDRenderText()) { in fontQualityName()
/external/skia/src/core/
DSkFont.cpp150 maskType = paint.isLCDRenderText() ? kLCD_MaskType : kA8_MaskType; in Testing_CreateFromPaint()
DSkDevice.cpp374 if (!paint.isLCDRenderText() || !paint.isAntiAlias()) { in filterTextFlags()
DSkPaint.cpp2240 SkAddFlagToString(str, this->isLCDRenderText(), "LCDRenderText", &needSeparator); in toString()
/external/skia/include/core/
DSkPaint.h188 bool isLCDRenderText() const { in isLCDRenderText() function
/external/skia/src/gpu/
DGrAtlasTextContext.cpp519 subRun.fUseLCDText = runPaint.isLCDRenderText(); in regenerateTextBlob()
686 subRun.fUseLCDText = origPaint.isLCDRenderText(); in setupDFBlob()
2254 skPaint.setAntiAlias(skPaint.isLCDRenderText() ? true : random->nextBool()); in BATCH_TEST_DEFINE()
/external/skia/src/utils/
DSkLua.cpp851 lua_pushboolean(L, get_obj<SkPaint>(L, 1)->isLCDRenderText()); in lpaint_isLCDRenderText()