Searched refs:jmeMotionState (Results 1 – 6 of 6) sorted by relevance
39 jmeMotionState::jmeMotionState() { in jmeMotionState() function in jmeMotionState46 void jmeMotionState::getWorldTransform(btTransform& worldTrans) const { in getWorldTransform()50 void jmeMotionState::setWorldTransform(const btTransform& worldTrans) { in setWorldTransform()55 void jmeMotionState::setKinematicTransform(const btTransform& worldTrans) { in setKinematicTransform()60 void jmeMotionState::setKinematicLocation(JNIEnv* env, jobject location) { in setKinematicLocation()65 void jmeMotionState::setKinematicRotation(JNIEnv* env, jobject rotation) { in setKinematicRotation()70 void jmeMotionState::setKinematicRotationQuat(JNIEnv* env, jobject rotation) { in setKinematicRotationQuat()75 bool jmeMotionState::applyTransform(JNIEnv* env, jobject location, jobject rotation) { in applyTransform()87 jmeMotionState::~jmeMotionState() { in ~jmeMotionState()
52 jmeMotionState* motionState = new jmeMotionState(); in Java_com_jme3_bullet_objects_infos_RigidBodyMotionState_createMotionState()63 jmeMotionState* motionState = reinterpret_cast<jmeMotionState*>(stateId); in Java_com_jme3_bullet_objects_infos_RigidBodyMotionState_applyTransform()79 jmeMotionState* motionState = reinterpret_cast<jmeMotionState*>(stateId); in Java_com_jme3_bullet_objects_infos_RigidBodyMotionState_getWorldLocation()95 jmeMotionState* motionState = reinterpret_cast<jmeMotionState*>(stateId); in Java_com_jme3_bullet_objects_infos_RigidBodyMotionState_getWorldRotation()111 jmeMotionState* motionState = reinterpret_cast<jmeMotionState*>(stateId); in Java_com_jme3_bullet_objects_infos_RigidBodyMotionState_getWorldRotationQuat()127 jmeMotionState* motionState = reinterpret_cast<jmeMotionState*>(stateId); in Java_com_jme3_bullet_objects_infos_RigidBodyMotionState_finalizeNative()
41 class jmeMotionState : public btMotionState {46 jmeMotionState();47 virtual ~jmeMotionState();
91 ((jmeMotionState*) body->getMotionState())->setKinematicLocation(env, value); in Java_com_jme3_bullet_objects_PhysicsRigidBody_setPhysicsLocation()92 body->setCenterOfMassTransform(((jmeMotionState*) body->getMotionState())->worldTransform); in Java_com_jme3_bullet_objects_PhysicsRigidBody_setPhysicsLocation()116 ((jmeMotionState*) body->getMotionState())->setKinematicRotation(env, value); in Java_com_jme3_bullet_objects_PhysicsRigidBody_setPhysicsRotation__JLcom_jme3_math_Matrix3f_2()117 body->setCenterOfMassTransform(((jmeMotionState*) body->getMotionState())->worldTransform); in Java_com_jme3_bullet_objects_PhysicsRigidBody_setPhysicsRotation__JLcom_jme3_math_Matrix3f_2()141 ((jmeMotionState*) body->getMotionState())->setKinematicRotationQuat(env, value); in Java_com_jme3_bullet_objects_PhysicsRigidBody_setPhysicsRotation__JLcom_jme3_math_Quaternion_2()142 body->setCenterOfMassTransform(((jmeMotionState*) body->getMotionState())->worldTransform); in Java_com_jme3_bullet_objects_PhysicsRigidBody_setPhysicsRotation__JLcom_jme3_math_Quaternion_2()
107 $(JME3_PATH)/jmeMotionState.cpp\
17692 ==> engine/src/bullet-native/jmeMotionState.h <==17791 ==> engine/src/bullet-native/jmeMotionState.cpp <==