Home
last modified time | relevance | path

Searched refs:jmeMotionState (Results 1 – 6 of 6) sorted by relevance

/external/jmonkeyengine/engine/src/bullet-native/
DjmeMotionState.cpp39 jmeMotionState::jmeMotionState() { in jmeMotionState() function in jmeMotionState
46 void jmeMotionState::getWorldTransform(btTransform& worldTrans) const { in getWorldTransform()
50 void jmeMotionState::setWorldTransform(const btTransform& worldTrans) { in setWorldTransform()
55 void jmeMotionState::setKinematicTransform(const btTransform& worldTrans) { in setKinematicTransform()
60 void jmeMotionState::setKinematicLocation(JNIEnv* env, jobject location) { in setKinematicLocation()
65 void jmeMotionState::setKinematicRotation(JNIEnv* env, jobject rotation) { in setKinematicRotation()
70 void jmeMotionState::setKinematicRotationQuat(JNIEnv* env, jobject rotation) { in setKinematicRotationQuat()
75 bool jmeMotionState::applyTransform(JNIEnv* env, jobject location, jobject rotation) { in applyTransform()
87 jmeMotionState::~jmeMotionState() { in ~jmeMotionState()
Dcom_jme3_bullet_objects_infos_RigidBodyMotionState.cpp52 jmeMotionState* motionState = new jmeMotionState(); in Java_com_jme3_bullet_objects_infos_RigidBodyMotionState_createMotionState()
63 jmeMotionState* motionState = reinterpret_cast<jmeMotionState*>(stateId); in Java_com_jme3_bullet_objects_infos_RigidBodyMotionState_applyTransform()
79 jmeMotionState* motionState = reinterpret_cast<jmeMotionState*>(stateId); in Java_com_jme3_bullet_objects_infos_RigidBodyMotionState_getWorldLocation()
95 jmeMotionState* motionState = reinterpret_cast<jmeMotionState*>(stateId); in Java_com_jme3_bullet_objects_infos_RigidBodyMotionState_getWorldRotation()
111 jmeMotionState* motionState = reinterpret_cast<jmeMotionState*>(stateId); in Java_com_jme3_bullet_objects_infos_RigidBodyMotionState_getWorldRotationQuat()
127 jmeMotionState* motionState = reinterpret_cast<jmeMotionState*>(stateId); in Java_com_jme3_bullet_objects_infos_RigidBodyMotionState_finalizeNative()
DjmeMotionState.h41 class jmeMotionState : public btMotionState {
46 jmeMotionState();
47 virtual ~jmeMotionState();
Dcom_jme3_bullet_objects_PhysicsRigidBody.cpp91 ((jmeMotionState*) body->getMotionState())->setKinematicLocation(env, value); in Java_com_jme3_bullet_objects_PhysicsRigidBody_setPhysicsLocation()
92 body->setCenterOfMassTransform(((jmeMotionState*) body->getMotionState())->worldTransform); in Java_com_jme3_bullet_objects_PhysicsRigidBody_setPhysicsLocation()
116 ((jmeMotionState*) body->getMotionState())->setKinematicRotation(env, value); in Java_com_jme3_bullet_objects_PhysicsRigidBody_setPhysicsRotation__JLcom_jme3_math_Matrix3f_2()
117 body->setCenterOfMassTransform(((jmeMotionState*) body->getMotionState())->worldTransform); in Java_com_jme3_bullet_objects_PhysicsRigidBody_setPhysicsRotation__JLcom_jme3_math_Matrix3f_2()
141 ((jmeMotionState*) body->getMotionState())->setKinematicRotationQuat(env, value); in Java_com_jme3_bullet_objects_PhysicsRigidBody_setPhysicsRotation__JLcom_jme3_math_Quaternion_2()
142 body->setCenterOfMassTransform(((jmeMotionState*) body->getMotionState())->worldTransform); in Java_com_jme3_bullet_objects_PhysicsRigidBody_setPhysicsRotation__JLcom_jme3_math_Quaternion_2()
/external/jmonkeyengine/engine/src/bullet-native/android/
DAndroid.mk107 $(JME3_PATH)/jmeMotionState.cpp\
/external/jmonkeyengine/
DNOTICE17692 ==> engine/src/bullet-native/jmeMotionState.h <==
17791 ==> engine/src/bullet-native/jmeMotionState.cpp <==