Searched refs:kGrShaderTypeCount (Results 1 – 4 of 4) sorted by relevance
99 PrecisionInfo fFloatPrecisions[kGrShaderTypeCount][kGrSLPrecisionCount];
553 for (int s = 0; s < kGrShaderTypeCount; ++s) { in operator =()596 for (int s = 0; s < kGrShaderTypeCount; ++s) { in dump()
40 static const int kGrShaderTypeCount = kLastkFragment_GrShaderType + 1; variable
1105 for (int s = 0; s < kGrShaderTypeCount; ++s) { in initShaderPrecisionTable()1135 for (int s = 0; s < kGrShaderTypeCount; ++s) { in initShaderPrecisionTable()