/external/skia/include/gpu/ |
D | GrTypesPriv.h | 24 kVec4f_GrSLType, enumerator 73 GR_STATIC_ASSERT(4 == kVec4f_GrSLType); in GrSLTypeVectorCount() 89 GR_STATIC_ASSERT(kVec4f_GrSLType == 4); in GrSLFloatVectorType() 101 GR_STATIC_ASSERT(4 == kVec4f_GrSLType); in GrSLTypeIsFloatType() 188 return kVec4f_GrSLType; in GrVertexAttribTypeToSLType()
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/external/skia/src/gpu/effects/ |
D | GrBicubicEffect.cpp | 77 GrGLShaderVar("c0", kVec4f_GrSLType), in emitCode() 78 GrGLShaderVar("c1", kVec4f_GrSLType), in emitCode() 79 GrGLShaderVar("c2", kVec4f_GrSLType), in emitCode() 80 GrGLShaderVar("c3", kVec4f_GrSLType), in emitCode() 84 fsBuilder->emitFunction(kVec4f_GrSLType, in emitCode()
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D | GrOvalEffect.cpp | 134 kVec4f_GrSLType, kDefault_GrSLPrecision, in emitCode() 316 kVec4f_GrSLType, kDefault_GrSLPrecision, in emitCode()
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D | GrConstColorProcessor.cpp | 26 kVec4f_GrSLType, kMedium_GrSLPrecision, "constantColor", in emitCode()
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D | GrRRectEffect.cpp | 171 kVec4f_GrSLType, kDefault_GrSLPrecision, in emitCode() 524 kVec4f_GrSLType, kDefault_GrSLPrecision, in emitCode() 558 kVec4f_GrSLType, kDefault_GrSLPrecision, in emitCode()
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D | GrBezierEffect.cpp | 86 GrGLVertToFrag v(kVec4f_GrSLType); in onEmitCode() 315 GrGLVertToFrag v(kVec4f_GrSLType); in onEmitCode() 516 GrGLVertToFrag v(kVec4f_GrSLType); in onEmitCode()
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D | GrConfigConversionEffect.cpp | 32 GrGLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, kHigh_GrSLPrecision); in emitCode()
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D | GrTextureDomain.cpp | 60 kVec4f_GrSLType, kDefault_GrSLPrecision, in sampleTexture()
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D | GrConvexPolyEffect.cpp | 120 kVec4f_GrSLType, in emitCode()
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/external/skia/src/gpu/gl/builders/ |
D | GrGLFragmentShaderBuilder.cpp | 171 fInputs.push_back().set(kVec4f_GrSLType, in fragmentPosition() 248 fOutputs.push_back().set(kVec4f_GrSLType, in enableCustomOutput() 257 fOutputs.push_back().set(kVec4f_GrSLType, GrGLShaderVar::kOut_TypeModifier, in enableSecondaryOutput()
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D | GrGLVertexShaderBuilder.cpp | 42 kVec4f_GrSLType, kDefault_GrSLPrecision, in transformToNormalizedDeviceSpace()
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/external/skia/src/gpu/gl/ |
D | GrGLPrimitiveProcessor.cpp | 45 kVec4f_GrSLType, in setupColorPassThrough()
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D | GrGLProgramDataManager.cpp | 157 SkASSERT(uni.fType == kVec4f_GrSLType); in set4f() 172 SkASSERT(uni.fType == kVec4f_GrSLType); in set4fv()
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D | GrGLPathProcessor.cpp | 29 kVec4f_GrSLType, in emitCode()
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D | GrGLSL.h | 72 case kVec4f_GrSLType: in GrGLSLTypeString()
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/external/skia/src/effects/ |
D | SkArithmeticMode_gpu.cpp | 76 kVec4f_GrSLType, kDefault_GrSLPrecision, in emitCode() 238 kVec4f_GrSLType, kDefault_GrSLPrecision, in onEmitCode()
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D | SkMagnifierImageFilter.cpp | 152 kVec4f_GrSLType, kDefault_GrSLPrecision, "Bounds"); in emitCode()
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D | SkColorFilters.cpp | 181 kVec4f_GrSLType, kDefault_GrSLPrecision, in emitCode()
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D | SkTableColorFilter.cpp | 426 kVec4f_GrSLType, kDefault_GrSLPrecision, in emitCode()
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D | SkBlurMaskFilter.cpp | 710 kVec4f_GrSLType, in emitCode() 1054 kVec4f_GrSLType, in emitCode()
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D | SkColorMatrixFilter.cpp | 440 kVec4f_GrSLType, kDefault_GrSLPrecision, in emitCode()
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D | SkLightingImageFilter.cpp | 1750 builder->getFragmentShaderBuilder()->emitFunction(kVec4f_GrSLType, in emitLightFunc() 1843 builder->getFragmentShaderBuilder()->emitFunction(kVec4f_GrSLType, in emitLightFunc()
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/external/skia/src/effects/gradients/ |
D | SkGradientShader.cpp | 897 kVec4f_GrSLType, kDefault_GrSLPrecision, in emitUniforms() 900 kVec4f_GrSLType, kDefault_GrSLPrecision, in emitUniforms() 905 kVec4f_GrSLType, kDefault_GrSLPrecision, in emitUniforms() 908 kVec4f_GrSLType, kDefault_GrSLPrecision, in emitUniforms() 911 kVec4f_GrSLType, kDefault_GrSLPrecision, in emitUniforms()
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/external/skia/src/gpu/ |
D | GrOvalRenderer.cpp | 103 GrGLVertToFrag v(kVec4f_GrSLType); in onEmitCode() 271 GrGLVertToFrag ellipseRadii(kVec4f_GrSLType); in onEmitCode()
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D | GrAAConvexPathRenderer.cpp | 555 GrGLVertToFrag v(kVec4f_GrSLType); in onEmitCode()
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