Home
last modified time | relevance | path

Searched refs:kinematic (Results 1 – 5 of 5) sorted by relevance

/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
DPhysicsRigidBody.java66 protected boolean kinematic = false; field in PhysicsRigidBody
262 public void setKinematic(boolean kinematic) { in setKinematic() argument
263 this.kinematic = kinematic; in setKinematic()
264 setKinematic(objectId, kinematic); in setKinematic()
267 private native void setKinematic(long objectId, boolean kinematic); in setKinematic() argument
270 return kinematic; in isKinematic()
712 capsule.write(kinematic, "kinematic", false); in write()
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
DPhysicsRigidBody.java71 protected boolean kinematic = false; field in PhysicsRigidBody
269 public void setKinematic(boolean kinematic) { in setKinematic() argument
270 this.kinematic = kinematic; in setKinematic()
271 if (kinematic) { in setKinematic()
281 return kinematic; in isKinematic()
663 capsule.write(kinematic, "kinematic", false); in write()
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/
DPhysicsSpace.java599 boolean kinematic = false; in addRigidBody()
601 kinematic = true; in addRigidBody()
605 if (kinematic) { in addRigidBody()
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/
DPhysicsSpace.java546 boolean kinematic = false; in addRigidBody()
548 kinematic = true; in addRigidBody()
552 if (kinematic) { in addRigidBody()
/external/jmonkeyengine/
DNOTICE1746 * The spline inverse kinematic constraint. Available for blender 2.50+.