Searched refs:kinematic (Results 1 – 5 of 5) sorted by relevance
66 protected boolean kinematic = false; field in PhysicsRigidBody262 public void setKinematic(boolean kinematic) { in setKinematic() argument263 this.kinematic = kinematic; in setKinematic()264 setKinematic(objectId, kinematic); in setKinematic()267 private native void setKinematic(long objectId, boolean kinematic); in setKinematic() argument270 return kinematic; in isKinematic()712 capsule.write(kinematic, "kinematic", false); in write()
71 protected boolean kinematic = false; field in PhysicsRigidBody269 public void setKinematic(boolean kinematic) { in setKinematic() argument270 this.kinematic = kinematic; in setKinematic()271 if (kinematic) { in setKinematic()281 return kinematic; in isKinematic()663 capsule.write(kinematic, "kinematic", false); in write()
599 boolean kinematic = false; in addRigidBody()601 kinematic = true; in addRigidBody()605 if (kinematic) { in addRigidBody()
546 boolean kinematic = false; in addRigidBody()548 kinematic = true; in addRigidBody()552 if (kinematic) { in addRigidBody()
1746 * The spline inverse kinematic constraint. Available for blender 2.50+.