Searched refs:m_ExtraMaskPitch (Results 1 – 2 of 2) sorted by relevance
80 int m_ExtraMaskPitch; variable
213 m_ExtraMaskPitch = (m_DestClip.Width() * 8 + 31) / 32 * 4; in CStretchEngine()319 m_pExtraAlphaBuf = FX_Alloc2D(unsigned char, m_SrcClip.Height(), m_ExtraMaskPitch); in StartStretchHorz()359 dest_scan_mask = m_pExtraAlphaBuf + (m_CurRow - m_SrcClip.top) * m_ExtraMaskPitch; in ContinueStretchHorz()580 … dest_a += pixel_weight * src_scan_mask[(j - m_SrcClip.top) * m_ExtraMaskPitch]; in StretchVert()630 mask_v = src_scan_mask[(j - m_SrcClip.top) * m_ExtraMaskPitch]; in StretchVert()