Searched refs:m_ImageMatrix (Results 1 – 4 of 4) sorted by relevance
317 CFX_FloatRect image_rect_f = m_ImageMatrix.GetUnitRect(); in StartLoadDIBSource()321 if (m_ImageMatrix.a < 0) { in StartLoadDIBSource()324 if (m_ImageMatrix.d > 0) { in StartLoadDIBSource()451 m_ImageMatrix = m_pImageObject->m_Matrix; in Start()452 m_ImageMatrix.Concat(*pObj2Device); in Start()465 m_ImageMatrix = *pImage2Device; in Start()477 FX_RECT rect = m_ImageMatrix.GetUnitRect().GetOutterRect(); in DrawPatternImage()482 CFX_AffineMatrix new_matrix = m_ImageMatrix; in DrawPatternImage()567 FX_RECT rect = m_ImageMatrix.GetUnitRect().GetOutterRect(); in DrawMaskedImage()572 CFX_AffineMatrix new_matrix = m_ImageMatrix; in DrawMaskedImage()[all …]
133 image_matrix = pChar->m_ImageMatrix; in RenderGlyph()316 m_ImageMatrix = pImage->m_Matrix; in LoadBitmap()329 m_ImageMatrix = pInlines->m_Matrices[0]; in LoadBitmap()471 CFX_AffineMatrix image_matrix = pType3Char->m_ImageMatrix; in ProcessType3Text()
240 CFX_AffineMatrix m_ImageMatrix; variable
448 CFX_AffineMatrix m_ImageMatrix; variable