Searched refs:m_private_state (Results 1 – 5 of 5) sorted by relevance
23 … -s "Public: ${var.m_public_state%S} Private: ${var.m_private_state%S}"
1001 m_private_state (eStateUnloaded), in Process()1460 if (m_private_state.GetValue() == eStateExited) in SetExitStatus()1685 return m_private_state.GetValue(); in GetPrivateState()1698 Mutex::Locker locker(m_private_state.GetMutex()); in SetPrivateState()1700 const StateType old_state = m_private_state.GetValueNoLock (); in SetPrivateState()1715 m_private_state.SetValueNoLock (new_state); in SetPrivateState()3279 StateAsCString(m_private_state.GetValue())); in PrivateResume()3442 if (state == eStateExited || m_private_state.GetValue() == eStateExited) in HaltForDestroyOrDetach()3457 StateType private_state = m_private_state.GetValue(); in HaltForDestroyOrDetach()4686 if (m_private_state.GetValue() != eStateStopped) in RunThreadPlan()
643 return m_comm.IsConnected() && m_private_state.GetValue() != eStateExited; in IsAlive()
3636 ThreadSafeValue<lldb::StateType> m_private_state; // The actual state of our process variable
2004 return m_gdb_comm.IsConnected() && m_private_state.GetValue() != eStateExited; in IsAlive()