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Searched refs:m_sampler (Results 1 – 8 of 8) sorted by relevance

/external/deqp/framework/randomshaders/
DrsgSamplers.hpp39 , m_sampler () in Sampler2D()
45 , m_sampler (sampler) in Sampler2D()
51 return m_texture->sample(m_sampler, s, t, lod); in sample()
56 tcu::Sampler m_sampler; member in rsg::Sampler2D
64 , m_sampler () in SamplerCube()
70 , m_sampler (sampler) in SamplerCube()
76 return m_texture->sample(m_sampler, s, t, r, lod); in sample()
81 tcu::Sampler m_sampler; member in rsg::SamplerCube
DrsgExpression.cpp1465 m_sampler = sampler; in TexLookup()
1468m_sampler = state.getRandom().choose<const ValueEntry*>(state.getVariableManager().getBegin(IsSamp… in TexLookup()
1579 str << m_sampler->getName(); in tokenize()
1636 const Sampler2D& tex = execCtx.getSampler2D(m_sampler); in evaluate()
1652 const Sampler2D& tex = execCtx.getSampler2D(m_sampler); in evaluate()
1668 const Sampler2D& tex = execCtx.getSampler2D(m_sampler); in evaluate()
1685 const Sampler2D& tex = execCtx.getSampler2D(m_sampler); in evaluate()
1702 const SamplerCube& tex = execCtx.getSamplerCube(m_sampler); in evaluate()
1719 const SamplerCube& tex = execCtx.getSamplerCube(m_sampler); in evaluate()
DrsgExpression.hpp277 const Variable* m_sampler; member in rsg::TexLookup
/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp101 const tcu::Sampler& getSampler (void) const { return m_sampler; } in getSampler()
109 tcu::Sampler m_sampler; member in deqp::gls::TextureBinding
DglsShaderRenderCase.cpp87 , m_sampler (sampler) in TextureBinding()
94 , m_sampler (sampler) in TextureBinding()
101 , m_sampler (sampler) in TextureBinding()
108 , m_sampler (sampler) in TextureBinding()
121 m_sampler = sampler; in setSampler()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.hpp101 const tcu::Sampler& getSampler (void) const { return m_sampler; } in getSampler()
102 tcu::Sampler& getSampler (void) { return m_sampler; } in getSampler()
109 tcu::Sampler m_sampler; member in sglr::rc::Texture
DsglrReferenceContext.cpp4712 , m_sampler (tcu::Sampler::REPEAT_GL, in Texture()
/external/deqp/modules/gles31/functional/
Des31fGeometryShaderTests.cpp1206 const sglr::UniformSlot& m_sampler; member in deqp::gles31::Functional::__anonb5937c3b0111::VaryingOutputCountShader
1229 , m_sampler (getUniformByName("u_sampler")) in VaryingOutputCountShader()
1287 const tcu::Vec4 texColor = m_sampler.sampler.tex2D->sample(texCoord.x(), texCoord.y(), 0.0f); in shadePrimitives()