Searched refs:m_sampler (Results 1 – 8 of 8) sorted by relevance
/external/deqp/framework/randomshaders/ |
D | rsgSamplers.hpp | 39 , m_sampler () in Sampler2D() 45 , m_sampler (sampler) in Sampler2D() 51 return m_texture->sample(m_sampler, s, t, lod); in sample() 56 tcu::Sampler m_sampler; member in rsg::Sampler2D 64 , m_sampler () in SamplerCube() 70 , m_sampler (sampler) in SamplerCube() 76 return m_texture->sample(m_sampler, s, t, r, lod); in sample() 81 tcu::Sampler m_sampler; member in rsg::SamplerCube
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D | rsgExpression.cpp | 1465 m_sampler = sampler; in TexLookup() 1468 …m_sampler = state.getRandom().choose<const ValueEntry*>(state.getVariableManager().getBegin(IsSamp… in TexLookup() 1579 str << m_sampler->getName(); in tokenize() 1636 const Sampler2D& tex = execCtx.getSampler2D(m_sampler); in evaluate() 1652 const Sampler2D& tex = execCtx.getSampler2D(m_sampler); in evaluate() 1668 const Sampler2D& tex = execCtx.getSampler2D(m_sampler); in evaluate() 1685 const Sampler2D& tex = execCtx.getSampler2D(m_sampler); in evaluate() 1702 const SamplerCube& tex = execCtx.getSamplerCube(m_sampler); in evaluate() 1719 const SamplerCube& tex = execCtx.getSamplerCube(m_sampler); in evaluate()
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D | rsgExpression.hpp | 277 const Variable* m_sampler; member in rsg::TexLookup
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.hpp | 101 const tcu::Sampler& getSampler (void) const { return m_sampler; } in getSampler() 109 tcu::Sampler m_sampler; member in deqp::gls::TextureBinding
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D | glsShaderRenderCase.cpp | 87 , m_sampler (sampler) in TextureBinding() 94 , m_sampler (sampler) in TextureBinding() 101 , m_sampler (sampler) in TextureBinding() 108 , m_sampler (sampler) in TextureBinding() 121 m_sampler = sampler; in setSampler()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.hpp | 101 const tcu::Sampler& getSampler (void) const { return m_sampler; } in getSampler() 102 tcu::Sampler& getSampler (void) { return m_sampler; } in getSampler() 109 tcu::Sampler m_sampler; member in sglr::rc::Texture
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D | sglrReferenceContext.cpp | 4712 , m_sampler (tcu::Sampler::REPEAT_GL, in Texture()
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/external/deqp/modules/gles31/functional/ |
D | es31fGeometryShaderTests.cpp | 1206 const sglr::UniformSlot& m_sampler; member in deqp::gles31::Functional::__anonb5937c3b0111::VaryingOutputCountShader 1229 , m_sampler (getUniformByName("u_sampler")) in VaryingOutputCountShader() 1287 const tcu::Vec4 texColor = m_sampler.sampler.tex2D->sample(texCoord.x(), texCoord.y(), 0.0f); in shadePrimitives()
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