Searched refs:m_unitTextures (Results 1 – 2 of 2) sorted by relevance
575 vector<int> m_unitTextures; //!< Which texture is used in a particular unit. member in deqp::gles2::Functional::TextureUnitCase723 m_unitTextures.reserve(m_numUnits); in init()727 m_unitTextures.push_back(i); in init()730 while ((int)m_unitTextures.size() < m_numUnits) in init()731 m_unitTextures.push_back(rnd.getInt(0, m_numTextures - 1)); in init()733 rnd.shuffle(m_unitTextures.begin(), m_unitTextures.end()); in init()740 unitTypes.push_back(m_textureTypes[m_unitTextures[i]]); in init()776 int texNdx = m_unitTextures[i]; in iterate()834 int texNdx = m_unitTextures[unitNdx]; in render()
738 vector<int> m_unitTextures; //!< Which texture is used in a particular unit. member in deqp::gles3::Functional::TextureUnitCase918 m_unitTextures.reserve(m_numUnits); in init()922 m_unitTextures.push_back(i); in init()925 while ((int)m_unitTextures.size() < m_numUnits) in init()926 m_unitTextures.push_back(rnd.getInt(0, m_numTextures - 1)); in init()928 rnd.shuffle(m_unitTextures.begin(), m_unitTextures.end()); in init()946 int texNdx = m_unitTextures[i]; in init()1006 int texNdx = m_unitTextures[i]; in iterate()1170 int texNdx = m_unitTextures[unitNdx]; in render()