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Searched refs:m_unitTypes (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fTextureUnitTests.cpp349 vector<GLenum> m_unitTypes; // 2d, cube map, 2d array or 3d. member in deqp::gles3::Functional::MultiTexShader
365 , m_unitTypes (unitTypes) in MultiTexShader()
408 DE_ASSERT((int)m_unitTypes.size() == m_numUnits); in MultiTexShader()
412 if (m_unitTypes[unitNdx] == GL_TEXTURE_2D) in MultiTexShader()
470 else if (m_unitTypes[unitNdx] == GL_TEXTURE_CUBE_MAP) in MultiTexShader()
498 DE_ASSERT(m_unitTypes[unitNdx] == GL_TEXTURE_3D || m_unitTypes[unitNdx] == GL_TEXTURE_2D_ARRAY); in MultiTexShader()
510 if (m_unitTypes[unitNdx] == GL_TEXTURE_2D_ARRAY) in MultiTexShader()
599 …m_transformations[unitNdx] = (m_unitTypes[unitNdx] == GL_TEXTURE_3D ? shrinkScaleMat3d : shrinkSca… in makeSafeLods()
621 DE_ASSERT((int)m_unitTypes.size() == m_numUnits); in shadeFragments()
663 switch (m_unitTypes[unitNdx]) in shadeFragments()
/external/deqp/modules/gles2/functional/
Des2fTextureUnitTests.cpp253 vector<GLenum> m_unitTypes; // 2d or cube map. member in deqp::gles2::Functional::MultiTexShader
261 , m_unitTypes (unitTypes) in MultiTexShader()
300 DE_ASSERT((int)m_unitTypes.size() == m_numUnits); in MultiTexShader()
304 if (m_unitTypes[unitNdx] == GL_TEXTURE_2D) in MultiTexShader()
367 DE_ASSERT(m_unitTypes[unitNdx] == GL_TEXTURE_CUBE_MAP); in MultiTexShader()
465 DE_ASSERT((int)m_unitTypes.size() == m_numUnits); in shadeFragments()
488 if (m_unitTypes[unitNdx] == GL_TEXTURE_2D) in shadeFragments()
504 DE_ASSERT(m_unitTypes[unitNdx] == GL_TEXTURE_CUBE_MAP); in shadeFragments()