Searched refs:m_unitTypes (Results 1 – 2 of 2) sorted by relevance
349 vector<GLenum> m_unitTypes; // 2d, cube map, 2d array or 3d. member in deqp::gles3::Functional::MultiTexShader365 , m_unitTypes (unitTypes) in MultiTexShader()408 DE_ASSERT((int)m_unitTypes.size() == m_numUnits); in MultiTexShader()412 if (m_unitTypes[unitNdx] == GL_TEXTURE_2D) in MultiTexShader()470 else if (m_unitTypes[unitNdx] == GL_TEXTURE_CUBE_MAP) in MultiTexShader()498 DE_ASSERT(m_unitTypes[unitNdx] == GL_TEXTURE_3D || m_unitTypes[unitNdx] == GL_TEXTURE_2D_ARRAY); in MultiTexShader()510 if (m_unitTypes[unitNdx] == GL_TEXTURE_2D_ARRAY) in MultiTexShader()599 …m_transformations[unitNdx] = (m_unitTypes[unitNdx] == GL_TEXTURE_3D ? shrinkScaleMat3d : shrinkSca… in makeSafeLods()621 DE_ASSERT((int)m_unitTypes.size() == m_numUnits); in shadeFragments()663 switch (m_unitTypes[unitNdx]) in shadeFragments()
253 vector<GLenum> m_unitTypes; // 2d or cube map. member in deqp::gles2::Functional::MultiTexShader261 , m_unitTypes (unitTypes) in MultiTexShader()300 DE_ASSERT((int)m_unitTypes.size() == m_numUnits); in MultiTexShader()304 if (m_unitTypes[unitNdx] == GL_TEXTURE_2D) in MultiTexShader()367 DE_ASSERT(m_unitTypes[unitNdx] == GL_TEXTURE_CUBE_MAP); in MultiTexShader()465 DE_ASSERT((int)m_unitTypes.size() == m_numUnits); in shadeFragments()488 if (m_unitTypes[unitNdx] == GL_TEXTURE_2D) in shadeFragments()504 DE_ASSERT(m_unitTypes[unitNdx] == GL_TEXTURE_CUBE_MAP); in shadeFragments()