/external/llvm/test/Analysis/BlockFrequencyInfo/ |
D | double_exit.ll | 13 ; Backedge mass = 1/3, exit mass = 2/3 16 ; Pseudo-mass = 1 26 ; Backedge mass = 3/5, exit mass = 2/5 29 ; Pseudo-mass = 2/3 86 ; Backedge mass = 1/2, exit mass = 1/2 89 ; Pseudo-mass = 1 99 ; Backedge mass = 1/3, exit mass = 2/3 102 ; Pseudo-mass = 1/2 112 ; Backedge mass = 3/5, exit mass = 2/5 115 ; Pseudo-mass = 2/3
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/ |
D | PhysicsRigidBody.java | 65 protected float mass = 1.0f; field in PhysicsRigidBody 82 public PhysicsRigidBody(CollisionShape shape, float mass) { in PhysicsRigidBody() argument 84 this.mass = mass; in PhysicsRigidBody() 93 if (collisionShape instanceof MeshCollisionShape && mass != 0) { in rebuildRigidBody() 105 objectId = createRigidBody(mass, motionState.getObjectId(), collisionShape.getObjectId()); in rebuildRigidBody() 116 private native long createRigidBody(float mass, long motionStateId, long collisionShapeId); in createRigidBody() argument 119 if (mass == 0.0f) { in postRebuild() 309 return mass; in getMass() 316 public void setMass(float mass) { in setMass() argument 317 this.mass = mass; in setMass() [all …]
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/ |
D | PhysicsRigidBody.java | 70 protected float mass = 1.0f; field in PhysicsRigidBody 92 public PhysicsRigidBody(CollisionShape shape, float mass) { in PhysicsRigidBody() argument 94 this.mass = mass; in PhysicsRigidBody() 103 if(collisionShape instanceof MeshCollisionShape && mass != 0){ in rebuildRigidBody() 122 collisionShape.calculateLocalInertia(mass, localInertia); in preRebuild() 124 …constructionInfo = new RigidBodyConstructionInfo(mass, motionState, collisionShape.getCShape(), lo… in preRebuild() 126 constructionInfo.mass = mass; in preRebuild() 134 if (mass == 0.0f) { in postRebuild() 310 return mass; in getMass() 317 public void setMass(float mass) { in setMass() argument [all …]
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/external/llvm/docs/ |
D | BlockFrequencyTerminology.rst | 74 For each DAG, the entry node is assigned a mass of ``UINT64_MAX`` and mass is 79 After mass is fully distributed, in any cut of the DAG that separates the exit 81 by a cut edge should equal ``UINT64_MAX``. In other words, mass is conserved 92 As mass is distributed through the loop's DAG, the (otherwise ignored) backedge 93 mass is collected. This backedge mass is used to compute the exit frequency, 96 Implementation: Getting from mass and scale to frequency 99 After analysing the complete series of DAGs, each block has a mass (local to 101 its own mass (from its parent's DAG). 105 is the product of its mass, the mass of containing loops' pseudo nodes, and the
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ |
D | RigidBodyControl.java | 49 public RigidBodyControl(float mass) { in RigidBodyControl() argument 50 this.mass = mass; in RigidBodyControl() 61 public RigidBodyControl(CollisionShape shape, float mass) { in RigidBodyControl() argument 62 super(shape, mass); in RigidBodyControl() 66 RigidBodyControl control = new RigidBodyControl(collisionShape, mass); in cloneForSpatial() 83 if (mass > 0) { in cloneForSpatial() 129 if (mass > 0) { in createCollisionShape()
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D | VehicleControl.java | 49 public VehicleControl(CollisionShape shape, float mass) { in VehicleControl() argument 50 super(shape, mass); in VehicleControl() 85 VehicleControl control = new VehicleControl(collisionShape, mass); in cloneForSpatial()
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
D | PhysicsHoverControl.java | 92 public PhysicsHoverControl(CollisionShape shape, float mass) { in PhysicsHoverControl() argument 93 super(shape, mass); in PhysicsHoverControl() 143 applyTorque(tempVect1.set(0, -mass * 20, 0)); in prePhysicsTick() 145 applyTorque(tempVect1.set(0, mass * 20, 0)); in prePhysicsTick() 155 applyForce(counter.multLocal(mass * 10), Vector3f.ZERO); in prePhysicsTick() 164 applyForce(linearVelocity.mult(mass * 10), Vector3f.ZERO); in prePhysicsTick()
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D | BombControl.java | 46 public BombControl(CollisionShape shape, float mass) { in BombControl() argument 47 super(shape, mass); in BombControl() 51 public BombControl(AssetManager manager, CollisionShape shape, float mass) { in BombControl() argument 52 super(shape, mass); in BombControl()
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D | PhysicsTestHelper.java | 164 … public static Node createPhysicsTestNode(AssetManager manager, CollisionShape shape, float mass) { in createPhysicsTestNode() argument 166 RigidBodyControl control = new RigidBodyControl(shape, mass); in createPhysicsTestNode()
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D | TestFancyCar.java | 158 final float mass = 400; in buildPlayer() local 170 player = new VehicleControl(carHull, mass); in buildPlayer()
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/external/icu/icu4c/source/data/unit/ |
D | lkt.txt | 46 mass{ 87 mass{ 136 mass{
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D | zh_Hant_HK.txt | 96 mass{ 183 mass{ 259 mass{
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D | ug.txt | 129 mass{ 321 mass{ 524 mass{
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D | fo.txt | 120 mass{ 251 mass{ 424 mass{
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D | en_AU.txt | 13 mass{
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D | uz_Cyrl.txt | 143 mass{ 354 mass{ 565 mass{
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D | my.txt | 316 mass{ 637 mass{ 1009 mass{
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D | th.txt | 316 mass{ 637 mass{ 1010 mass{
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D | fy.txt | 170 mass{ 399 mass{ 638 mass{
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/ |
D | CollisionShape.java | 57 public void calculateLocalInertia(float mass, javax.vecmath.Vector3f vector) { in calculateLocalInertia() argument 64 cShape.calculateLocalInertia(mass, vector); in calculateLocalInertia()
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/external/jmonkeyengine/engine/src/bullet-native/ |
D | com_jme3_bullet_objects_PhysicsRigidBody.cpp | 50 (JNIEnv *env, jobject object, jfloat mass, jlong motionstatId, jlong shapeId) { in Java_com_jme3_bullet_objects_PhysicsRigidBody_createRigidBody() argument 55 shape->calculateLocalInertia(mass, localInertia); in Java_com_jme3_bullet_objects_PhysicsRigidBody_createRigidBody() 56 btRigidBody* body = new btRigidBody(mass, motionState, shape, localInertia); in Java_com_jme3_bullet_objects_PhysicsRigidBody_createRigidBody() 328 (JNIEnv *env, jobject object, jlong bodyId, jlong shapeId, jfloat mass) { in Java_com_jme3_bullet_objects_PhysicsRigidBody_updateMassProps() argument 337 shape->calculateLocalInertia(mass, localInertia); in Java_com_jme3_bullet_objects_PhysicsRigidBody_updateMassProps() 338 body->setMassProps(mass, localInertia); in Java_com_jme3_bullet_objects_PhysicsRigidBody_updateMassProps()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | PhysicsComponent.java | 229 public void setMass(float mass) { in setMass() argument 230 mMass = mass; in setMass()
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/external/libmtp/ |
D | TODO | 9 eventually. The problem is that the in-kernel mass storage driver hogs 12 trying the MTP mode first and then not fall back on mass storage if 15 to tweak the udev config not to load USB mass storage support for
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/external/libexif/m4m/ |
D | gp-references.m4 | 34 [information about using USB mass storage])
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/external/clang/docs/ |
D | ObjectiveCLiterals.rst | 530 NSNumber *mass = masses[element]; 531 NSLog(@"the mass of %@ is %@", element, mass); 537 NSNumber *mass = [masses objectForKey:element]; 538 NSLog(@"the mass of %@ is %@", element, mass);
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