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Searched refs:mass (Results 1 – 25 of 128) sorted by relevance

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/external/llvm/test/Analysis/BlockFrequencyInfo/
Ddouble_exit.ll13 ; Backedge mass = 1/3, exit mass = 2/3
16 ; Pseudo-mass = 1
26 ; Backedge mass = 3/5, exit mass = 2/5
29 ; Pseudo-mass = 2/3
86 ; Backedge mass = 1/2, exit mass = 1/2
89 ; Pseudo-mass = 1
99 ; Backedge mass = 1/3, exit mass = 2/3
102 ; Pseudo-mass = 1/2
112 ; Backedge mass = 3/5, exit mass = 2/5
115 ; Pseudo-mass = 2/3
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
DPhysicsRigidBody.java65 protected float mass = 1.0f; field in PhysicsRigidBody
82 public PhysicsRigidBody(CollisionShape shape, float mass) { in PhysicsRigidBody() argument
84 this.mass = mass; in PhysicsRigidBody()
93 if (collisionShape instanceof MeshCollisionShape && mass != 0) { in rebuildRigidBody()
105 objectId = createRigidBody(mass, motionState.getObjectId(), collisionShape.getObjectId()); in rebuildRigidBody()
116 private native long createRigidBody(float mass, long motionStateId, long collisionShapeId); in createRigidBody() argument
119 if (mass == 0.0f) { in postRebuild()
309 return mass; in getMass()
316 public void setMass(float mass) { in setMass() argument
317 this.mass = mass; in setMass()
[all …]
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
DPhysicsRigidBody.java70 protected float mass = 1.0f; field in PhysicsRigidBody
92 public PhysicsRigidBody(CollisionShape shape, float mass) { in PhysicsRigidBody() argument
94 this.mass = mass; in PhysicsRigidBody()
103 if(collisionShape instanceof MeshCollisionShape && mass != 0){ in rebuildRigidBody()
122 collisionShape.calculateLocalInertia(mass, localInertia); in preRebuild()
124 …constructionInfo = new RigidBodyConstructionInfo(mass, motionState, collisionShape.getCShape(), lo… in preRebuild()
126 constructionInfo.mass = mass; in preRebuild()
134 if (mass == 0.0f) { in postRebuild()
310 return mass; in getMass()
317 public void setMass(float mass) { in setMass() argument
[all …]
/external/llvm/docs/
DBlockFrequencyTerminology.rst74 For each DAG, the entry node is assigned a mass of ``UINT64_MAX`` and mass is
79 After mass is fully distributed, in any cut of the DAG that separates the exit
81 by a cut edge should equal ``UINT64_MAX``. In other words, mass is conserved
92 As mass is distributed through the loop's DAG, the (otherwise ignored) backedge
93 mass is collected. This backedge mass is used to compute the exit frequency,
96 Implementation: Getting from mass and scale to frequency
99 After analysing the complete series of DAGs, each block has a mass (local to
101 its own mass (from its parent's DAG).
105 is the product of its mass, the mass of containing loops' pseudo nodes, and the
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
DRigidBodyControl.java49 public RigidBodyControl(float mass) { in RigidBodyControl() argument
50 this.mass = mass; in RigidBodyControl()
61 public RigidBodyControl(CollisionShape shape, float mass) { in RigidBodyControl() argument
62 super(shape, mass); in RigidBodyControl()
66 RigidBodyControl control = new RigidBodyControl(collisionShape, mass); in cloneForSpatial()
83 if (mass > 0) { in cloneForSpatial()
129 if (mass > 0) { in createCollisionShape()
DVehicleControl.java49 public VehicleControl(CollisionShape shape, float mass) { in VehicleControl() argument
50 super(shape, mass); in VehicleControl()
85 VehicleControl control = new VehicleControl(collisionShape, mass); in cloneForSpatial()
/external/jmonkeyengine/engine/src/test/jme3test/bullet/
DPhysicsHoverControl.java92 public PhysicsHoverControl(CollisionShape shape, float mass) { in PhysicsHoverControl() argument
93 super(shape, mass); in PhysicsHoverControl()
143 applyTorque(tempVect1.set(0, -mass * 20, 0)); in prePhysicsTick()
145 applyTorque(tempVect1.set(0, mass * 20, 0)); in prePhysicsTick()
155 applyForce(counter.multLocal(mass * 10), Vector3f.ZERO); in prePhysicsTick()
164 applyForce(linearVelocity.mult(mass * 10), Vector3f.ZERO); in prePhysicsTick()
DBombControl.java46 public BombControl(CollisionShape shape, float mass) { in BombControl() argument
47 super(shape, mass); in BombControl()
51 public BombControl(AssetManager manager, CollisionShape shape, float mass) { in BombControl() argument
52 super(shape, mass); in BombControl()
DPhysicsTestHelper.java164 … public static Node createPhysicsTestNode(AssetManager manager, CollisionShape shape, float mass) { in createPhysicsTestNode() argument
166 RigidBodyControl control = new RigidBodyControl(shape, mass); in createPhysicsTestNode()
DTestFancyCar.java158 final float mass = 400; in buildPlayer() local
170 player = new VehicleControl(carHull, mass); in buildPlayer()
/external/icu/icu4c/source/data/unit/
Dlkt.txt46 mass{
87 mass{
136 mass{
Dzh_Hant_HK.txt96 mass{
183 mass{
259 mass{
Dug.txt129 mass{
321 mass{
524 mass{
Dfo.txt120 mass{
251 mass{
424 mass{
Den_AU.txt13 mass{
Duz_Cyrl.txt143 mass{
354 mass{
565 mass{
Dmy.txt316 mass{
637 mass{
1009 mass{
Dth.txt316 mass{
637 mass{
1010 mass{
Dfy.txt170 mass{
399 mass{
638 mass{
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/
DCollisionShape.java57 public void calculateLocalInertia(float mass, javax.vecmath.Vector3f vector) { in calculateLocalInertia() argument
64 cShape.calculateLocalInertia(mass, vector); in calculateLocalInertia()
/external/jmonkeyengine/engine/src/bullet-native/
Dcom_jme3_bullet_objects_PhysicsRigidBody.cpp50 (JNIEnv *env, jobject object, jfloat mass, jlong motionstatId, jlong shapeId) { in Java_com_jme3_bullet_objects_PhysicsRigidBody_createRigidBody() argument
55 shape->calculateLocalInertia(mass, localInertia); in Java_com_jme3_bullet_objects_PhysicsRigidBody_createRigidBody()
56 btRigidBody* body = new btRigidBody(mass, motionState, shape, localInertia); in Java_com_jme3_bullet_objects_PhysicsRigidBody_createRigidBody()
328 (JNIEnv *env, jobject object, jlong bodyId, jlong shapeId, jfloat mass) { in Java_com_jme3_bullet_objects_PhysicsRigidBody_updateMassProps() argument
337 shape->calculateLocalInertia(mass, localInertia); in Java_com_jme3_bullet_objects_PhysicsRigidBody_updateMassProps()
338 body->setMassProps(mass, localInertia); in Java_com_jme3_bullet_objects_PhysicsRigidBody_updateMassProps()
/external/replicaisland/src/com/replica/replicaisland/
DPhysicsComponent.java229 public void setMass(float mass) { in setMass() argument
230 mMass = mass; in setMass()
/external/libmtp/
DTODO9 eventually. The problem is that the in-kernel mass storage driver hogs
12 trying the MTP mode first and then not fall back on mass storage if
15 to tweak the udev config not to load USB mass storage support for
/external/libexif/m4m/
Dgp-references.m434 [information about using USB mass storage])
/external/clang/docs/
DObjectiveCLiterals.rst530 NSNumber *mass = masses[element];
531 NSLog(@"the mass of %@ is %@", element, mass);
537 NSNumber *mass = [masses objectForKey:element];
538 NSLog(@"the mass of %@ is %@", element, mass);

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