Searched refs:meanBGGrayLevelA (Results 1 – 2 of 2) sorted by relevance
89 uint32* meanBGGrayLevelA ) in bim_ToneDownBGSupp_BGGreyLevelOutside() argument176 *meanBGGrayLevelA = ( sumL << 16 ) / ( uint32 ) ctrL; in bim_ToneDownBGSupp_BGGreyLevelOutside()179 *meanBGGrayLevelA = sumL / ctrL; /* integer division */ in bim_ToneDownBGSupp_BGGreyLevelOutside()180 sumL = sumL - *meanBGGrayLevelA * ctrL; /* result always greater than or equal to zero */ in bim_ToneDownBGSupp_BGGreyLevelOutside()181 *meanBGGrayLevelA = *meanBGGrayLevelA << 16; /* shift to left */ in bim_ToneDownBGSupp_BGGreyLevelOutside()182 *meanBGGrayLevelA = *meanBGGrayLevelA + ( sumL << 16 ) / ctrL; /* add residue */ in bim_ToneDownBGSupp_BGGreyLevelOutside()190 uint32* meanBGGrayLevelA ) in bim_ToneDownBGSupp_BGGreyLevelContour() argument297 *meanBGGrayLevelA = ( sumL << 16 ) / ( uint32 ) ctrL; in bim_ToneDownBGSupp_BGGreyLevelContour()300 *meanBGGrayLevelA = sumL / ctrL; /* integer division */ in bim_ToneDownBGSupp_BGGreyLevelContour()301 sumL = sumL - *meanBGGrayLevelA * ctrL; /* result always greater than or equal to zero */ in bim_ToneDownBGSupp_BGGreyLevelContour()[all …]
54 uint32* meanBGGrayLevelA ); /* was mistakenly converted to c */59 uint32* meanBGGrayLevelA );