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Searched refs:mix (Results 1 – 25 of 133) sorted by relevance

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/external/sonivox/arm-fm-22k/lib_src/
Deas_fmengine.c277 EAS_BOOL mix, in FM_Operator() argument
344 if (mix) in FM_Operator()
388 EAS_BOOL mix, in FM_NoiseOperator() argument
442 if (mix) in FM_NoiseOperator()
558 EAS_BOOL mix; in FM_ProcessVoice() local
615 mix = (mode < 2); in FM_ProcessVoice()
623 mix, in FM_ProcessVoice()
635 mix, in FM_ProcessVoice()
655 mix = ((mode == 0) || (mode == 5)); in FM_ProcessVoice()
663 mix, in FM_ProcessVoice()
[all …]
/external/sonivox/arm-hybrid-22k/lib_src/
Deas_fmengine.c277 EAS_BOOL mix, in FM_Operator() argument
344 if (mix) in FM_Operator()
388 EAS_BOOL mix, in FM_NoiseOperator() argument
442 if (mix) in FM_NoiseOperator()
558 EAS_BOOL mix; in FM_ProcessVoice() local
615 mix = (mode < 2); in FM_ProcessVoice()
623 mix, in FM_ProcessVoice()
635 mix, in FM_ProcessVoice()
655 mix = ((mode == 0) || (mode == 5)); in FM_ProcessVoice()
663 mix, in FM_ProcessVoice()
[all …]
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/
DShaderUtils.java60 public static final float mix(final float a, final float b, final float f) { in mix() method in ShaderUtils
64 public static final Color mix(final Color a, final Color b, final float f) { in mix() method in ShaderUtils
65 …return new Color((int) ShaderUtils.clamp(ShaderUtils.mix(a.getRed(), b.getRed(), f), 0, 255), (int… in mix()
66 ShaderUtils.mix(a.getGreen(), b.getGreen(), f), 0, 255), (int) ShaderUtils.clamp( in mix()
67 ShaderUtils.mix(a.getBlue(), b.getBlue(), f), 0, 255)); in mix()
70 public static final int mix(final int a, final int b, final float f) { in mix() method in ShaderUtils
74 public static final float[] mix(final float[] c1, final float[] c2, final float f) { in mix() method in ShaderUtils
75 …return new float[] { ShaderUtils.mix(c1[0], c2[0], f), ShaderUtils.mix(c1[1], c2[1], f), ShaderUti… in mix()
/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
DTerrainLighting.frag209 diffuseColor = mix( diffuseColor, diffuseColor1, alphaBlend.g );
212 diffuseColor = mix( diffuseColor, diffuseColor2, alphaBlend.b );
215 diffuseColor = mix( diffuseColor, diffuseColor3, alphaBlend.a );
219 diffuseColor = mix( diffuseColor, diffuseColor4, alphaBlend1.r );
222 diffuseColor = mix( diffuseColor, diffuseColor5, alphaBlend1.g );
225 diffuseColor = mix( diffuseColor, diffuseColor6, alphaBlend1.b );
228 diffuseColor = mix( diffuseColor, diffuseColor7, alphaBlend1.a );
232 diffuseColor = mix( diffuseColor, diffuseColor8, alphaBlend2.r );
235 diffuseColor = mix( diffuseColor, diffuseColor9, alphaBlend2.g );
238 diffuseColor = mix( diffuseColor, diffuseColor10, alphaBlend2.b );
[all …]
DTerrain.frag59 outColor = mix( outColor, tex2, alpha.g ); // Green channel
60 outColor = mix( outColor, tex3, alpha.b ); // Blue channel
/external/clang/test/CodeGen/
Dpragma-weak.c94 void mix(void);
95 #pragma weak mix macro
96 __attribute((weak)) void mix(void) { } in mix() function
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/
DCrossHatch.frag46 vec4 lineColor = mix(m_LineColor, texVal, m_ColorInfluenceLine);
48 vec4 paperColor = mix(m_PaperColor, texVal, m_ColorInfluencePaper);
50 gl_FragColor = mix(paperColor, lineColor, linePixel);
DCrossHatch15.frag48 vec4 lineColor = mix(m_LineColor, texVal, m_ColorInfluenceLine);
50 vec4 paperColor = mix(m_PaperColor, texVal, m_ColorInfluencePaper);
52 gl_FragColor = mix(paperColor, lineColor, linePixel);
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
DWater15.frag168 …refraction = mix(mix(refraction, m_DeepWaterColor.rgb * waterCol, m_WaterTransparency), m_WaterCo…
202 color =mix(m_DeepWaterColor.rgb,refraction,fogFactor);
212 caustics=saturate(mix(m_WaterColor.rgb,caustics,m_CausticsIntensity));
213 color=mix(color2,caustics,m_CausticsIntensity);
222 color =mix(m_DeepWaterColor.rgb,color,fogFactor);
358 refraction = mix(mix(refraction, m_WaterColor.rgb * waterCol, saturate(depthN / visibility)),
372 …foam = mix((texture2D(m_FoamMap, texC) + texture2D(m_FoamMap, texCoord2)) * m_FoamIntensity , vec4…
395 color = mix(refraction, reflection, fresnel);
396 color = mix(refraction, color, saturate(depth * m_ShoreHardness));
398 color = mix(refraction, color, saturate(depth* m_FoamHardness));
[all …]
DWater.frag166 …refraction = mix(mix(refraction, m_DeepWaterColor.rgb * waterCol, m_WaterTransparency), m_WaterCo…
200 color =mix(m_DeepWaterColor.rgb,refraction,fogFactor);
210 caustics=saturate(mix(m_WaterColor.rgb,caustics,m_CausticsIntensity));
211 color=mix(color2,caustics,m_CausticsIntensity);
220 color =mix(m_DeepWaterColor.rgb,color,fogFactor);
352 refraction = mix(mix(refraction, m_WaterColor.rgb * waterCol, saturate(depthN / visibility)),
363 …foam = mix((texture2D(m_FoamMap, texC) + texture2D(m_FoamMap, texCoord2)) * m_FoamIntensity, vec4(…
385 color = mix(refraction, reflection, fresnel);
386 color = mix(refraction, color, saturate(depth * m_ShoreHardness));
388 color = mix(refraction, color, saturate(depth* m_FoamHardness));
/external/ceres-solver/internal/ceres/
Dcollections_port.cc35 mix(num, b, c); in Hash32NumWithSeed()
41 mix(num, b, c); in Hash64NumWithSeed()
/external/regex-re2/util/
Dhash.cc89 #define mix(a,b,c) \ macro
166 mix(a,b,c); in hashword()
212 mix(a,b,c); in hashword2()
/external/elfutils/src/libdwfl/
Ddwfl_segment_report_module.c170 for (size_t mix = 0; mix < count; mix++) in handle_file_note() local
178 firstix = lastix = mix; in handle_file_note()
180 lastix = mix; in handle_file_note()
188 for (ssize_t mix = 0; mix <= lastix; mix++) in handle_file_note() local
193 if (mix == firstix) in handle_file_note()
195 if (firstix < mix && mix <= lastix && strcmp (fptr, retval) != 0) in handle_file_note()
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/filter/
DPerturbFilter.java81 float c0 = ShaderUtils.mix(c00, c01, noisex); in filter()
82 float c1 = ShaderUtils.mix(c10, c11, noisex); in filter()
83 retval[y * workSize + x] = ShaderUtils.mix(c0, c1, noisey); in filter()
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Hdr/
DToneMap.frag17 float lerpedLum = mix(avgLumA, avgLumB, m_BlendFactor);
26 //vec3 final = mix(c2, c1, clamp(l1, 0.0, 1.0));
/external/deqp/framework/referencerenderer/
DrrRenderer.cpp249 …const ClipVec4 clippedV0 = tcu::mix(v0, v1, ComponentPlane<+1, CompNdx>().clipLineSegmentEnd(v0, … in getLineIntersectionPoint()
250 …const ClipVec4 clippedV1 = tcu::mix(v0, v1, ComponentPlane<-1, CompNdx>().clipLineSegmentEnd(v0, … in getLineIntersectionPoint()
255 return tcu::mix(clippedV0, clippedV1, clipRatio); in getLineIntersectionPoint()
259 return tcu::mix(clippedV1, clippedV0, complementClipRatio); in getLineIntersectionPoint()
297 const ClipVec4 approximatedClipPoint = tcu::mix(inside.position, outside.position, hitDist); in clipTriangleOneVertex()
301 middle.weight[0] = tcu::mix(inside.weight[0], outside.weight[0], hitDist); in clipTriangleOneVertex()
302 middle.weight[1] = tcu::mix(inside.weight[1], outside.weight[1], hitDist); in clipTriangleOneVertex()
303 middle.weight[2] = tcu::mix(inside.weight[2], outside.weight[2], hitDist); in clipTriangleOneVertex()
321 const ClipVec4 approximatedClipPoint = tcu::mix(inside.position, outside.position, hitDist); in clipTriangleOneVertex()
325 middle.weight[0] = tcu::mix(inside.weight[0], outside.weight[0], hitDist); in clipTriangleOneVertex()
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/external/llvm/include/llvm/ADT/
DHashing.h271 state.mix(s); in create()
290 void mix(const char *s) { in mix() function
431 state.mix(buffer);
460 state.mix(s_begin);
464 state.mix(s_end - 64);
534 state.mix(buffer);
581 state.mix(buffer);
/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
DShadow.glsllib80 float xb0 = mix(s_00, s_10, clamp(bl.x, 0.0, 1.0));
81 float xb1 = mix(s_01, s_11, clamp(bl.x, 0.0, 1.0));
82 float yb = mix(xb0, xb1, clamp(bl.y, 0.0, 1.0));
/external/mesa3d/src/glsl/builtins/profiles/
D100.glsl152 float mix(float x, float y, float a);
153 vec2 mix(vec2 x, vec2 y, vec2 a);
154 vec3 mix(vec3 x, vec3 y, vec3 a);
155 vec4 mix(vec4 x, vec4 y, vec4 a);
157 vec2 mix(vec2 x, vec2 y, float a);
158 vec3 mix(vec3 x, vec3 y, float a);
159 vec4 mix(vec4 x, vec4 y, float a);
D110.glsl152 float mix(float x, float y, float a);
153 vec2 mix(vec2 x, vec2 y, vec2 a);
154 vec3 mix(vec3 x, vec3 y, vec3 a);
155 vec4 mix(vec4 x, vec4 y, vec4 a);
157 vec2 mix(vec2 x, vec2 y, float a);
158 vec3 mix(vec3 x, vec3 y, float a);
159 vec4 mix(vec4 x, vec4 y, float a);
D120.glsl152 float mix(float x, float y, float a);
153 vec2 mix(vec2 x, vec2 y, vec2 a);
154 vec3 mix(vec3 x, vec3 y, vec3 a);
155 vec4 mix(vec4 x, vec4 y, vec4 a);
157 vec2 mix(vec2 x, vec2 y, float a);
158 vec3 mix(vec3 x, vec3 y, float a);
159 vec4 mix(vec4 x, vec4 y, float a);
/external/llvm/test/Object/
Dmri5.test2 ; CHECK: Cannot mix -M and other options.
/external/webp/src/enc/
Dhistogram.c151 double mix; in BitsEntropyRefine() local
167 mix = 0.95; in BitsEntropyRefine()
169 mix = 0.7; // nonzeros == 4. in BitsEntropyRefine()
172 mix = 0.627; in BitsEntropyRefine()
177 min_limit = mix * min_limit + (1.0 - mix) * retval; in BitsEntropyRefine()
/external/selinux/libsepol/src/
Davtab.c66 #define mix(input) { \ in avtab_hash() macro
76 mix(keyp->target_class); in avtab_hash()
77 mix(keyp->target_type); in avtab_hash()
78 mix(keyp->source_type); in avtab_hash()
80 #undef mix in avtab_hash()
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/SSAO/
Dssao15.frag27 float x = mix(-m_FrustumCorner.x, m_FrustumCorner.x, uv.x);
28 float y = mix(-m_FrustumCorner.y, m_FrustumCorner.y, uv.y);

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