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/external/jmonkeyengine/engine/src/bullet-native/
Dcom_jme3_bullet_objects_PhysicsRigidBody.cpp50 (JNIEnv *env, jobject object, jfloat mass, jlong motionstatId, jlong shapeId) { in Java_com_jme3_bullet_objects_PhysicsRigidBody_createRigidBody() argument
52 btMotionState* motionState = reinterpret_cast<btMotionState*>(motionstatId); in Java_com_jme3_bullet_objects_PhysicsRigidBody_createRigidBody()