Searched refs:moveTime (Results 1 – 1 of 1) sorted by relevance
45 private float moveTime; field in ComboMoveExecution60 if (moveTime + state.getTimeElapsed() >= time){ in isStateSatisfied()80 if (!finalState && moveTime > 0 && moveTime + TIME_LIMIT < time){ in updateExpiration()82 moveTime = 0; in updateExpiration()100 moveTime = time; in updateState()106 moveTime = time+0.5f; // this is for the reset of the debug string only. in updateState()