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Searched refs:new_modules (Results 1 – 2 of 2) sorted by relevance

/external/lldb/source/Breakpoint/
DBreakpoint.cpp370 ModuleList new_modules; // We'll stuff the "unseen" modules in this list, and then resolve in ModulesChanged() local
405 new_modules.AppendIfNeeded (module_sp); in ModulesChanged()
409 if (new_modules.GetSize() > 0) in ModulesChanged()
420 ResolveBreakpointInModules(new_modules); in ModulesChanged()
431 ResolveBreakpointInModules(new_modules); in ModulesChanged()
/external/lldb/source/Plugins/DynamicLoader/POSIX-DYLD/
DDynamicLoaderPOSIXDYLD.cpp316 ModuleList new_modules; in RefreshModules() local