Searched refs:nextAngle (Results 1 – 3 of 3) sorted by relevance
/external/skia/src/pathops/ |
D | SkOpSegment.cpp | 378 void SkOpSegment::ComputeOneSum(const SkOpAngle* baseAngle, SkOpAngle* nextAngle, in ComputeOneSum() argument 390 SkOpSegment* nextSegment = nextAngle->segment(); in ComputeOneSum() 395 nextSegment->setUpWindings(nextAngle->start(), nextAngle->end(), &sumMiWinding, in ComputeOneSum() 398 nextAngle); in ComputeOneSum() 400 nextSegment->setUpWindings(nextAngle->start(), nextAngle->end(), &sumMiWinding, in ComputeOneSum() 402 last = nextSegment->markAngle(maxWinding, sumWinding, nextAngle); in ComputeOneSum() 404 nextAngle->setLastMarked(last); in ComputeOneSum() 407 void SkOpSegment::ComputeOneSumReverse(SkOpAngle* baseAngle, SkOpAngle* nextAngle, in ComputeOneSumReverse() argument 419 SkOpSegment* nextSegment = nextAngle->segment(); in ComputeOneSumReverse() 424 nextSegment->setUpWindings(nextAngle->end(), nextAngle->start(), &sumMiWinding, in ComputeOneSumReverse() [all …]
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D | SkOpSegment.h | 114 static void ComputeOneSum(const SkOpAngle* baseAngle, SkOpAngle* nextAngle, 116 static void ComputeOneSumReverse(SkOpAngle* baseAngle, SkOpAngle* nextAngle,
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderMultisampleInterpolationTests.cpp | 793 const float nextAngle = ((float)triangleNdx + 1.0f) / numTriangles * 2.0f * DE_PI; in setupRenderData() local 803 …data[(triangleNdx * 3 + 2) * 3 + 0] = tcu::Vec4(2.0f * cos(nextAngle), 2.0f * sin(nextAngle), 0.0f… in setupRenderData()
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