/external/jmonkeyengine/engine/src/core/com/jme3/math/ |
D | Plane.java | 64 protected Vector3f normal = new Vector3f(); field in Plane 87 public Plane(Vector3f normal, float constant) { in Plane() argument 88 if (normal == null) { in Plane() 92 this.normal.set(normal); in Plane() 102 public void setNormal(Vector3f normal) { in setNormal() argument 103 if (normal == null) { in setNormal() 106 this.normal.set(normal); in setNormal() 114 this.normal.set(x,y,z); in setNormal() 123 return normal; in getNormal() 149 float t = (constant - normal.dot(point)) / normal.dot(normal); in getClosestPoint() [all …]
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D | Triangle.java | 55 private transient Vector3f normal; field in Triangle 186 if (normal == null) { in calculateNormal() 187 normal = new Vector3f(pointb); in calculateNormal() 189 normal.set(pointb); in calculateNormal() 191 …normal.subtractLocal(pointa).crossLocal(pointc.x - pointa.x, pointc.y - pointa.y, pointc.z - point… in calculateNormal() 192 normal.normalizeLocal(); in calculateNormal() 221 if (normal == null) { in getNormal() 224 return normal; in getNormal() 231 public void setNormal(Vector3f normal) { in setNormal() argument 232 this.normal = normal; in setNormal()
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/external/eigen/Eigen/src/Geometry/ |
D | Hyperplane.h | 70 normal() = n; in Hyperplane() 81 normal() = n; in Hyperplane() 91 result.normal() = (p1 - p0).unitOrthogonal(); in Through() 92 result.offset() = -p0.dot(result.normal()); in Through() 104 result.normal() = v0.cross(v1); in Through() 105 RealScalar norm = result.normal().norm(); in Through() 110 result.normal() = svd.matrixV().col(2); in Through() 113 result.normal() /= norm; in Through() 114 result.offset() = -p0.dot(result.normal()); in Through() 125 normal() = parametrized.direction().unitOrthogonal(); in Hyperplane() [all …]
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/external/eigen/Eigen/src/Eigen2Support/Geometry/ |
D | Hyperplane.h | 59 normal() = n; in Hyperplane() 70 normal() = n; in Hyperplane() 80 result.normal() = (p1 - p0).unitOrthogonal(); in Through() 81 result.offset() = -result.normal().eigen2_dot(p0); in Through() 92 result.normal() = (p2 - p0).cross(p1 - p0).normalized(); in Through() 93 result.offset() = -result.normal().eigen2_dot(p0); in Through() 104 normal() = parametrized.direction().unitOrthogonal(); in Hyperplane() 105 offset() = -normal().eigen2_dot(parametrized.origin()); in Hyperplane() 116 m_coeffs /= normal().norm(); in normalize() 122 …inline Scalar signedDistance(const VectorType& p) const { return p.eigen2_dot(normal()) + offset()… in signedDistance() [all …]
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/ |
D | TerrainPatch.java | 324 …private void setInBuffer(Mesh mesh, int index, Vector3f normal, Vector3f tangent, Vector3f binorma… in setInBuffer() argument 328 BufferUtils.setInBuffer(normal, (FloatBuffer)NB.getData(), index); in setInBuffer() 370 Vector3f normal = new Vector3f(); in fixNormalEdges() local 385 …ageNormalsTangents(null, rootPoint, leftPoint, bottomPoint, rightPoint, normal, tangent, binormal… in fixNormalEdges() 386 setInBuffer(this.getMesh(), s, normal, tangent, binormal); in fixNormalEdges() local 387 setInBuffer(right.getMesh(), 0, normal, tangent, binormal); in fixNormalEdges() local 391 …eNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint,normal, tangent, binormal… in fixNormalEdges() 392 setInBuffer(this.getMesh(), s, normal, tangent, binormal); in fixNormalEdges() local 393 setInBuffer(right.getMesh(), 0, normal, tangent, binormal); in fixNormalEdges() local 394 setInBuffer(top.getMesh(), (s+1)*(s+1)-1, normal, tangent, binormal); in fixNormalEdges() [all …]
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D | LODGeomap.java | 654 Vector3f normal = new Vector3f(); in writeTangentArray() local 668 normal.set(normalBuffer.get(idx), normalBuffer.get(idx+1), normalBuffer.get(idx+2)); in writeTangentArray() 669 tangent.set(normal.cross(new Vector3f(0,0,1))); in writeTangentArray() 670 binormal.set(new Vector3f(1,0,0).cross(normal)); in writeTangentArray() 802 Vector3f normal = vars.vect8; in writeNormalArray() local 808 getNormal(bottomPoint, rootPoint, rightPoint, scale, normal); in writeNormalArray() 812 getNormal(leftPoint, rootPoint, bottomPoint, scale, normal); in writeNormalArray() 818 normal.set( getNormal(leftPoint, rootPoint, bottomPoint, scale, tmp1) ); in writeNormalArray() 819 normal.add( getNormal(bottomPoint, rootPoint, rightPoint, scale, tmp1) ); in writeNormalArray() 820 normal.normalizeLocal(); in writeNormalArray() [all …]
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/ |
D | GBuf.frag | 56 vec3 normal = (normalHeight.xyz * vec3(2.0) - vec3(1.0)); 57 normal.y = -normal.y; 59 normal = tbnMat * normal; 61 vec3 normal = vNormal; 63 normal = normalize(normal); 83 gl_FragData[1] = vec4(encodeNormal(normal), 0.0, 0.0);
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D | Lighting.frag | 146 //parallax map is stored in the alpha channel of the normal map 154 //parallax map is stored in the alpha channel of the normal map 214 vec3 normal = (normalHeight.xyz * vec3(2.0) - vec3(1.0)); 216 normal.z = sqrt(1.0 - (normal.x * normal.x) - (normal.y * normal.y)); 218 //normal.y = -normal.y; 220 vec3 normal = vNormal; 222 normal = normalize(normal); 258 vec2 light = computeLighting(normal, viewDir, lightDir.xyz) * spotFallOff;
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/external/skia/src/core/ |
D | SkStrokerPriv.cpp | 15 const SkVector& normal, const SkPoint& stop, in ButtCapper() argument 22 const SkVector& normal, const SkPoint& stop, in RoundCapper() argument 26 normal.rotateCW(¶llel); in RoundCapper() 30 path->conicTo(projectedCenter + normal, projectedCenter, SK_ScalarRoot2Over2); in RoundCapper() 31 path->conicTo(projectedCenter - normal, stop, SK_ScalarRoot2Over2); in RoundCapper() 35 const SkVector& normal, const SkPoint& stop, in SquareCapper() argument 39 normal.rotateCW(¶llel); in SquareCapper() 43 path->setLastPt(pivot.fX + normal.fX + parallel.fX, pivot.fY + normal.fY + parallel.fY); in SquareCapper() 44 path->lineTo(pivot.fX - normal.fX + parallel.fX, pivot.fY - normal.fY + parallel.fY); in SquareCapper() 48 path->lineTo(pivot.fX + normal.fX + parallel.fX, pivot.fY + normal.fY + parallel.fY); in SquareCapper() [all …]
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/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/ |
D | TerrainLighting.frag | 259 vec3 normal = vec3(0,0,1); 273 normal += n * alphaBlend.r; 278 normal += n * alphaBlend.g; 283 normal += n * alphaBlend.b; 288 normal += n * alphaBlend.a; 294 normal += n * alphaBlend1.r; 299 normal += n * alphaBlend1.g; 304 normal += n * alphaBlend1.b; 309 normal += n * alphaBlend1.a; 316 normal += n * alphaBlend2.r; [all …]
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/external/mesa3d/src/mesa/tnl/ |
D | t_vb_texgen.c | 101 const GLvector4f *normal, in build_m3() argument 107 const GLfloat *norm = normal->start; in build_m3() 110 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) { in build_m3() 128 const GLvector4f *normal, in build_m2() argument 135 GLfloat *norm = normal->start; in build_m2() 138 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) { in build_m2() 158 const GLvector4f *normal, 177 const GLvector4f *normal, in build_f3() argument 184 GLfloat *norm = normal->start; in build_f3() 197 STRIDE_F(norm, normal->stride); in build_f3() [all …]
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D | t_vb_normals.c | 43 GLvector4f normal; member 71 &store->normal ); /* resulting normals */ in run_normal_stage() 74 store->normal.stride = 4 * sizeof(GLfloat); in run_normal_stage() 77 store->normal.stride = 0; in run_normal_stage() 80 VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &store->normal; in run_normal_stage() 159 _mesa_vector4f_alloc( &store->normal, 0, tnl->vb.Size, 32 ); in alloc_normal_data() 172 _mesa_vector4f_free( &store->normal ); in free_normal_data()
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D | t_vb_lighttmp.h | 60 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; in TAG() local 89 for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) { in TAG() 160 n_dot_VP = DOT3( normal, VP ); in TAG() 204 n_dot_h = correction * DOT3(normal, h); in TAG() 243 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; in TAG() local 267 for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) { in TAG() 338 n_dot_VP = DOT3( normal, VP ); in TAG() 383 n_dot_h = correction * DOT3(normal, h); in TAG() 418 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; in TAG() local 452 for (j = 0; j < nr; j++, STRIDE_F(normal,nstride)) { in TAG() [all …]
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D | t_rasterpos.c | 118 const GLfloat normal[3], in shade_rastpos() 177 n_dot_VP = DOT3( normal, VP ); in shade_rastpos() 212 n_dot_h = DOT3(normal, h); in shade_rastpos() 260 const GLfloat normal[3], GLuint unit, GLfloat texcoord[4]) in compute_texgen() 268 two_nu = 2.0F * DOT3(normal, u); in compute_texgen() 269 rx = u[0] - normal[0] * two_nu; in compute_texgen() 270 ry = u[1] - normal[1] * two_nu; in compute_texgen() 271 rz = u[2] - normal[2] * two_nu; in compute_texgen() 293 texcoord[0] = normal[0]; in compute_texgen() 316 texcoord[1] = normal[1]; in compute_texgen() [all …]
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/external/replicaisland/src/com/replica/replicaisland/ |
D | SolidSurfaceComponent.java | 75 public void addSurface(Vector2 startPoint, Vector2 endPoint, Vector2 normal) { in addSurface() argument 78 mNormals.add(normal); in addSurface() 95 Vector2 normal = mNormal; in update() local 118 normal.set(normals.get(x)); in update() 120 normal.flipHorizontal(0); in update() 124 normal.flipVertical(0); in update() 127 collision.addTemporarySurface(start, end, normal, parentObject); in update()
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/ |
D | Water.frag | 46 // Strength of displacement along normal. 47 // Strength of displacement along normal. 110 // - normal - normalized normal vector 112 float fresnelTerm(in vec3 normal,in vec3 eyeVec){ 113 float angle = 1.0 - saturate(dot(normal, eyeVec)); 149 // Find normal of water surface 156 vec3 normal = myNormal*-1.0; 157 float fresnel = fresnelTerm(normal, eyeVecNorm); 190 vec3 mirrorEye = (2.0 * dot(eyeVecNorm, normal) * normal - eyeVecNorm); 289 // Find normal of water surface [all …]
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D | Water15.frag | 51 // Strength of displacement along normal. 106 // - normal - normalized normal vector 108 float fresnelTerm(in vec3 normal,in vec3 eyeVec){ 109 float angle = 1.0 - max(0.0, dot(normal, eyeVec)); 145 // Find normal of water surface 152 vec3 normal = myNormal*-1.0; 153 float fresnel = fresnelTerm(normal, eyeVecNorm); 192 vec3 mirrorEye = (2.0 * dot(eyeVecNorm, normal) * normal - eyeVecNorm); 290 // Find normal of water surface 297 vec3 normal = vec3(0.0); [all …]
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/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/ |
D | Skinning.glsllib | 11 void Skinning_Compute(inout vec4 position, inout vec4 normal){ 21 newNormal += weight.x * (skinMat * normal); 27 normal = newNormal; 32 void Skinning_Compute(inout vec4 position, inout vec4 normal){ 33 // skinning disabled, leave position and normal unaltered
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/external/pcre/dist/testdata/ |
D | testinput8 | 1162 [^\\\x80-\xff\n\015()] * # normal* 1166 [^\\\x80-\xff\n\015()] * # normal* 1167 (?: \\ [^\x80-\xff] [^\\\x80-\xff\n\015()] * )* # (special normal*)* 1170 [^\\\x80-\xff\n\015()] * # normal* 1182 [^\\\x80-\xff\n\015"] * # normal 1183 (?: \\ [^\x80-\xff] [^\\\x80-\xff\n\015"] * )* # ( special normal* )* 1190 [^\\\x80-\xff\n\015()] * # normal* 1194 [^\\\x80-\xff\n\015()] * # normal* 1195 (?: \\ [^\x80-\xff] [^\\\x80-\xff\n\015()] * )* # (special normal*)* 1198 [^\\\x80-\xff\n\015()] * # normal* [all …]
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D | testinput1 | 678 [^\\\x80-\xff\n\015()] * # normal* 682 [^\\\x80-\xff\n\015()] * # normal* 683 (?: \\ [^\x80-\xff] [^\\\x80-\xff\n\015()] * )* # (special normal*)* 686 [^\\\x80-\xff\n\015()] * # normal* 698 [^\\\x80-\xff\n\015"] * # normal 699 (?: \\ [^\x80-\xff] [^\\\x80-\xff\n\015"] * )* # ( special normal* )* 706 [^\\\x80-\xff\n\015()] * # normal* 710 [^\\\x80-\xff\n\015()] * # normal* 711 (?: \\ [^\x80-\xff] [^\\\x80-\xff\n\015()] * )* # (special normal*)* 714 [^\\\x80-\xff\n\015()] * # normal* [all …]
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/external/apache-commons-math/src/main/java/org/apache/commons/math/distribution/ |
D | PoissonDistributionImpl.java | 52 private NormalDistribution normal; field in PoissonDistributionImpl 159 setNormalAndMeanInternal(normal, p); in setMean() 176 normal = z; in setNormalAndMeanInternal() 177 normal.setMean(p); in setNormalAndMeanInternal() 178 normal.setStandardDeviation(FastMath.sqrt(p)); in setNormalAndMeanInternal() 239 return normal.cumulativeProbability(x + 0.5); in normalApproximateProbability()
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/external/jmonkeyengine/engine/src/core/com/jme3/util/ |
D | TangentBinormalGenerator.java | 69 public final Vector3f normal; field in TangentBinormalGenerator.VertexInfo 72 public VertexInfo(Vector3f position, Vector3f normal) { in VertexInfo() argument 74 this.normal = normal; in VertexInfo() 91 public final Vector3f normal; field in TangentBinormalGenerator.TriangleData 93 public TriangleData(Vector3f tangent, Vector3f binormal, Vector3f normal) { in TriangleData() argument 96 this.normal = normal; in TriangleData() 317 Vector3f normal = new Vector3f(); in processTriangle() local 364 tangent.cross(binormal, normal); in processTriangle() 365 normal.normalizeLocal(); in processTriangle() 370 normal); in processTriangle() [all …]
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/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/ |
D | OCTTriangle.java | 74 Vector3f normal = new Vector3f(pointb); in getNormal() local 75 … normal.subtractLocal(pointa).crossLocal(pointc.x-pointa.x, pointc.y-pointa.y, pointc.z-pointa.z); in getNormal() 76 normal.normalizeLocal(); in getNormal() 77 return normal; in getNormal()
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/SSAO/ |
D | normal.frag | 1 varying vec3 normal; 18 gl_FragColor = vec4(normal.xy* 0.5 + 0.5,-normal.z* 0.5 + 0.5, 1.0);
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D | ssao.frag | 80 vec3 normal = getNormal(texCoord); 92 ao += doAmbientOcclusion(texCoord + coord1.xy * 0.25, position, normal); 93 ao += doAmbientOcclusion(texCoord + coord2 * 0.50, position, normal); 94 ao += doAmbientOcclusion(texCoord + coord1.xy * 0.75, position, normal); 95 ao += doAmbientOcclusion(texCoord + coord2 * 1.00, position, normal); 103 //gl_FragColor=vec4(normal,1.0);
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