Searched refs:normalizedMap (Results 1 – 1 of 1) sorted by relevance
1189 UVector32 *normalizedMap = new UVector32(status); in divideUpDictionaryRange() local1217 while (normalizedMap->size() < normalizedInput->length()) { in divideUpDictionaryRange()1218 normalizedMap->addElement(fragmentOriginalStart, status); in divideUpDictionaryRange()1224 U_ASSERT(normalizedMap->size() == normalizedInput->length()); in divideUpDictionaryRange()1226 normalizedMap->addElement(nativeEnd, status); in divideUpDictionaryRange()1229 inputMap = normalizedMap; in divideUpDictionaryRange()