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Searched refs:np1 (Results 1 – 21 of 21) sorted by relevance

/external/clang/test/Analysis/
Dnullptr.cpp11 char *np1 = nullptr; in foo2() local
12 char *np2 = np1; in foo2()
14 if (np1 == np2) in foo2()
15 np1 = &c; in foo2()
16 *np1 = 0; // no-warning in foo2()
/external/clang/test/PCH/
Dtypes.c49 noproto np1; variable
50 int np1(x, y) in np1() function
/external/antlr/antlr-3.4/runtime/ObjC/Framework/
DANTLRMap.m334 ANTLRMapElement *np, *np1;
338 np1 = [ANTLRMapElement newANTLRMapElementWithName:[NSString stringWithString:name] Type:idx];
341 [np1 setFNext:self->ptrBuffer[ self->lastHash ]];
342 self->ptrBuffer[ self->lastHash ] = np1;
343 [np1 retain];
DANTLRUniqueIDMap.m171 ANTLRNodeMapElement *np, *np1;
177 np1 = ptrBuffer[idx];
178 np.fNext = np1;
/external/clang/test/CXX/temp/temp.arg/temp.arg.nontype/
Dp1-11.cpp62 NP<nullptr> np1; variable
/external/jpeg/
Dconfig.sub452 np1)
453 basic_machine=np1-gould
/external/clang/test/Parser/
Dcxx-ambig-init-templ.cpp75 int np1 = e<0, int a<b<c,b<c>::*>(); member
/external/libunwind/aux/
Dconfig.sub695 np1)
696 basic_machine=np1-gould
/external/libvorbis/
Dconfig.sub778 np1)
779 basic_machine=np1-gould
/external/libogg/
Dconfig.sub778 np1)
779 basic_machine=np1-gould
/external/srtp/
Dconfig.sub747 np1)
748 basic_machine=np1-gould
/external/cmockery/cmockery_0_1_2/
Dconfig.sub764 np1)
765 basic_machine=np1-gould
/external/libexif/
Dconfig.sub839 np1)
840 basic_machine=np1-gould
/external/libpcap/
Dconfig.sub840 np1)
841 basic_machine=np1-gould
/external/llvm/autoconf/
Dconfig.sub889 np1)
890 basic_machine=np1-gould
/external/libmtp/
Dconfig.sub803 np1)
804 basic_machine=np1-gould
/external/tcpdump/
Dconfig.sub840 np1)
841 basic_machine=np1-gould
/external/google-tv-pairing-protocol/cpp/
Dconfig.sub830 np1)
831 basic_machine=np1-gould
/external/libusb-compat/
Dconfig.sub821 np1)
822 basic_machine=np1-gould
/external/libusb/
Dconfig.sub821 np1)
822 basic_machine=np1-gould
/external/clang/test/CXX/expr/expr.const/
Dp2-0x.cpp205 constexpr const int *np1 = (int*)nullptr + 0; // ok variable