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Searched refs:numLayers (Results 1 – 23 of 23) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fTextureFilteringTests.cpp209 const int numLayers = m_depth / 6; in init() local
270 …tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); // min… in init()
271 … tcu::Vec2(0.5f, 0.65f), tcu::Vec2(0.8f, 0.8f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); // mag… in init()
272 …(tex1, tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f), tcu::Vec2(float(numLayers)+0.5f, -0.5f)));… in init()
273 …se(tex1, tcu::Vec2(0.2f, 0.2f), tcu::Vec2(0.6f, 0.5f), tcu::Vec2(float(numLayers)+0.5f, -0.5f)));… in init()
281 …(tex0, tcu::Vec2(-1.25f, -1.2f), tcu::Vec2(1.2f, 1.25f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); in init()
283 …(tex0, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); in init()
285 …tcu::Vec2(0.8f, 0.8f), tcu::Vec2(1.25f, 1.20f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); // mag… in init()
286 …ex1, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f), tcu::Vec2(float(numLayers)+0.5f, -0.5f)));… in init()
287 …ex1, tcu::Vec2(-1.2f, -1.1f), tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(float(numLayers)+0.5f, -0.5f)));… in init()
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Des31fTextureSpecificationTests.cpp319 …ext& context, const char* name, const char* desc, deUint32 internalFormat, int size, int numLayers) in BasicTexImageCubeArrayCase() argument
320 …e (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, numLayers, maxLevelCount(s… in BasicTexImageCubeArrayCase()
357 …onst char* name, const char* desc, deUint32 internalFormat, int size, int numLayers, int numLevels) in BasicTexStorageCubeArrayCase() argument
358 …pecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, numLayers, numLevels) in BasicTexStorageCubeArrayCase()
595 int numLayers) in TexImageCubeArrayDepthCase() argument
596 …ntext, name, desc, glu::mapGLInternalFormat(internalFormat), imageSize, numLayers, maxLevelCount(i… in TexImageCubeArrayDepthCase()
640 int numLayers) in TexSubImageCubeArrayDepthCase() argument
641 …ntext, name, desc, glu::mapGLInternalFormat(internalFormat), imageSize, numLayers, maxLevelCount(i… in TexSubImageCubeArrayDepthCase()
709 int numLayers) in TexImageCubeArrayDepthBufferCase() argument
710 …raySpecCase(context, name, desc, glu::mapGLInternalFormat(internalFormat), imageSize, numLayers, 1) in TexImageCubeArrayDepthBufferCase()
Des31fTextureBorderClampTests.cpp336 const int numLayers = TextureTraits<T>::getTextureNumLayers(size); in genDummyTexture() local
337 tcu::CompressedTexture compressedLevel (compressedFormat, size.x(), size.y(), numLayers); in genDummyTexture()
/external/deqp/framework/opengl/
DgluTexture.hpp148 … RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int numLayers);
149 …ay (const RenderContext& context, deUint32 internalFormat, int width, int height, int numLayers);
182 …ray (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int numLayers);
183 …Texture1DArray (const RenderContext& context, deUint32 internalFormat, int width, int numLayers);
244 …eArray (const RenderContext& context, deUint32 format, deUint32 dataType, int size, int numLayers);
245 … TextureCubeArray (const RenderContext& context, deUint32 internalFormat, int size, int numLayers);
DgluTexture.cpp736 …beArray (const RenderContext& context, deUint32 format, deUint32 dataType, int size, int numLayers) in TextureCubeArray() argument
739 , m_refTexture (mapGLTransferFormat(format, dataType), size, numLayers) in TextureCubeArray()
748 …ray::TextureCubeArray (const RenderContext& context, deUint32 sizedFormat, int size, int numLayers) in TextureCubeArray() argument
751 , m_refTexture (mapGLInternalFormat(sizedFormat), size, numLayers) in TextureCubeArray()
/external/deqp/modules/gles3/functional/
Des3fFboCompletenessTests.cpp246 GLsizei numLayers; //< Number of layers in texture member
257 os << kindStr << "_" << params.numLayers << "_" << params.attachmentLayer; in getName()
268 << params.numLayers << " layers, " in getDescription()
301 texCfg->numLayers = m_params.numLayers; in build()
Des3fTextureFilteringTests.cpp658 …er, deUint32 wrapS, deUint32 wrapT, deUint32 internalFormat, int width, int height, int numLayers);
709 …ter, deUint32 wrapS, deUint32 wrapT, deUint32 internalFormat, int width, int height, int numLayers) in Texture2DArrayFilteringCase() argument
718 , m_numLayers (numLayers) in Texture2DArrayFilteringCase()
1237 int numLayers; in init() member
1560 int numLayers = 8; in init() local
1567 width, height, numLayers)); in init()
1587 int numLayers = sizes2DArray[sizeNdx].numLayers; in init() local
1588 …= de::toString(width) + "x" + de::toString(height) + "x" + de::toString(numLayers) + "_" + filterN… in init()
1595 width, height, numLayers)); in init()
1617 int numLayers = 7; in init() local
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Des3fTextureShadowTests.cpp696 …nt32 wrapS, deUint32 wrapT, deUint32 format, int width, int height, int numLayers, deUint32 compar…
750 …nt32 wrapS, deUint32 wrapT, deUint32 format, int width, int height, int numLayers, deUint32 compar… in Texture2DArrayShadowCase() argument
759 , m_numLayers (numLayers) in Texture2DArrayShadowCase()
1102 const int numLayers = 8; in init() local
1105 …e.c_str(), "", minFilter, magFilter, wrapS, wrapT, format, width, height, numLayers, compareFunc)); in init()
Des3fTextureFormatTests.cpp419 …const char* description, deUint32 format, deUint32 dataType, int width, int height, int numLayers);
420 …har* name, const char* description, deUint32 internalFormat, int width, int height, int numLayers);
447 … const char* description, deUint32 format, deUint32 dataType, int width, int height, int numLayers) in Texture2DArrayFormatCase() argument
454 , m_numLayers (numLayers) in Texture2DArrayFormatCase()
461 …char* name, const char* description, deUint32 internalFormat, int width, int height, int numLayers) in Texture2DArrayFormatCase() argument
468 , m_numLayers (numLayers) in Texture2DArrayFormatCase()
Des3fTextureSpecificationTests.cpp434 …char* desc, const tcu::TextureFormat& format, int width, int height, int numLayers, int numLevels);
448 … char* desc, const tcu::TextureFormat& format, int width, int height, int numLayers, int numLevels) in Texture2DArraySpecCase() argument
454 , m_numLayers (numLayers) in Texture2DArraySpecCase()
750 … const char* name, const char* desc, deUint32 internalFormat, int width, int height, int numLayers) in BasicTexImage2DArrayCase() argument
751 …t, name, desc, glu::mapGLInternalFormat(internalFormat), width, height, numLayers, maxLevelCount(w… in BasicTexImage2DArrayCase()
2207 …me, const char* desc, deUint32 internalFormat, int width, int height, int numLayers, int numLevels) in BasicTexStorage2DArrayCase() argument
2208 …context, name, desc, glu::mapGLInternalFormat(internalFormat), width, height, numLayers, numLevels) in BasicTexStorage2DArrayCase()
3069 int numLayers) in TexImage2DArrayDepthCase() argument
3070 …esc, glu::mapGLInternalFormat(internalFormat), imageWidth, imageHeight, numLayers, maxLevelCount(i… in TexImage2DArrayDepthCase()
3185 int numLayers) in TexSubImage2DArrayDepthCase() argument
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Des3fTextureUnitTests.cpp514 float numLayers = (float)num2dArrayLayers[tex2dArrayNdx]; in MultiTexShader() local
528 0.0f, 0.0f, numLayers, 0.0f, in MultiTexShader()
/external/fonttools/Lib/fontTools/ttLib/tables/
DC_O_L_R_.py29 gid, firstLayerIndex, numLayers = struct.unpack(">HHH", data[glyphPos:glyphPos+6])
32 assert (firstLayerIndex + numLayers <= numLayerRecords)
35 for j in range(numLayers):
/external/skia/src/core/
DSkPictureContentInfo.h23 int numLayers() const { return fNumLayers; } in numLayers() function
DSkPictureData.cpp579 return fContentInfo.numLayers() > 0; in suitableForLayerOptimization()
/external/deqp/modules/glshared/
DglsFboUtil.hpp243 TextureLayered (void) : numLayers(1) {} in TextureLayered()
244 glw::GLsizei numLayers; member
DglsFboUtil.cpp349 GLint depth = cfg.numLayers; in glInitLayered()
492 if (textureLayer(*texAtt) >= ltex->numLayers) in checkAttachmentCompleteness()
705 logField(log, "Layers", toString(lTex->numLayers)); in logTexture()
/external/skia/tests/
DGpuLayerCacheTest.cpp19 return cache->numLayers(); in NumLayers()
/external/skia/src/gpu/
DGrLayerCache.h404 int numLayers() const { return fLayerHash.count(); } in numLayers() function
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.hpp230 … allocLevel (int level, const tcu::TextureFormat& format, int width, int height, int numLayers);
256 … allocLevel (int level, const tcu::TextureFormat& format, int width, int height, int numLayers);
282 … allocLevel (int level, const tcu::TextureFormat& format, int width, int height, int numLayers);
DsglrReferenceContext.cpp5068 …ray::allocLevel (int level, const tcu::TextureFormat& format, int width, int height, int numLayers) in allocLevel() argument
5070 m_levels.allocLevel(level, format, width, height, numLayers); in allocLevel()
5087 const int numLayers = level0.getDepth(); in isComplete() local
5100 level.getDepth() != numLayers || in isComplete()
5173 …ray::allocLevel (int level, const tcu::TextureFormat& format, int width, int height, int numLayers) in allocLevel() argument
5175 DE_ASSERT(numLayers % 6 == 0); in allocLevel()
5176 m_levels.allocLevel(level, format, width, height, numLayers); in allocLevel()
5193 const int numLayers = level0.getDepth(); in isComplete() local
5206 level.getDepth() != numLayers || in isComplete()
/external/deqp/framework/common/
DtcuTexture.hpp875 Texture1DArray (const TextureFormat& format, int width, int numLayers);
931 Texture2DArray (const TextureFormat& format, int width, int height, int numLayers);
DtcuTexture.cpp3094 Texture1DArray::Texture1DArray (const TextureFormat& format, int width, int numLayers) in Texture1DArray() argument
3097 , m_numLayers (numLayers) in Texture1DArray()
3139 Texture2DArray::Texture2DArray (const TextureFormat& format, int width, int height, int numLayers) in Texture2DArray() argument
3143 , m_numLayers (numLayers) in Texture2DArray()
DtcuTexLookupVerifier.cpp1690 static inline IVec2 computeLayerRange (int numLayers, int numCoordBits, float layerCoord) in computeLayerRange() argument
1698 return IVec2(de::clamp(minL, 0, numLayers-1), de::clamp(maxL, 0, numLayers-1)); in computeLayerRange()