/external/deqp/modules/gles31/functional/ |
D | es31fTextureFilteringTests.cpp | 209 const int numLayers = m_depth / 6; in init() local 270 …tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); // min… in init() 271 … tcu::Vec2(0.5f, 0.65f), tcu::Vec2(0.8f, 0.8f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); // mag… in init() 272 …(tex1, tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f), tcu::Vec2(float(numLayers)+0.5f, -0.5f)));… in init() 273 …se(tex1, tcu::Vec2(0.2f, 0.2f), tcu::Vec2(0.6f, 0.5f), tcu::Vec2(float(numLayers)+0.5f, -0.5f)));… in init() 281 …(tex0, tcu::Vec2(-1.25f, -1.2f), tcu::Vec2(1.2f, 1.25f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); in init() 283 …(tex0, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); in init() 285 …tcu::Vec2(0.8f, 0.8f), tcu::Vec2(1.25f, 1.20f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); // mag… in init() 286 …ex1, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f), tcu::Vec2(float(numLayers)+0.5f, -0.5f)));… in init() 287 …ex1, tcu::Vec2(-1.2f, -1.1f), tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(float(numLayers)+0.5f, -0.5f)));… in init() [all …]
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D | es31fTextureSpecificationTests.cpp | 319 …ext& context, const char* name, const char* desc, deUint32 internalFormat, int size, int numLayers) in BasicTexImageCubeArrayCase() argument 320 …e (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, numLayers, maxLevelCount(s… in BasicTexImageCubeArrayCase() 357 …onst char* name, const char* desc, deUint32 internalFormat, int size, int numLayers, int numLevels) in BasicTexStorageCubeArrayCase() argument 358 …pecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, numLayers, numLevels) in BasicTexStorageCubeArrayCase() 595 int numLayers) in TexImageCubeArrayDepthCase() argument 596 …ntext, name, desc, glu::mapGLInternalFormat(internalFormat), imageSize, numLayers, maxLevelCount(i… in TexImageCubeArrayDepthCase() 640 int numLayers) in TexSubImageCubeArrayDepthCase() argument 641 …ntext, name, desc, glu::mapGLInternalFormat(internalFormat), imageSize, numLayers, maxLevelCount(i… in TexSubImageCubeArrayDepthCase() 709 int numLayers) in TexImageCubeArrayDepthBufferCase() argument 710 …raySpecCase(context, name, desc, glu::mapGLInternalFormat(internalFormat), imageSize, numLayers, 1) in TexImageCubeArrayDepthBufferCase()
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D | es31fTextureBorderClampTests.cpp | 336 const int numLayers = TextureTraits<T>::getTextureNumLayers(size); in genDummyTexture() local 337 tcu::CompressedTexture compressedLevel (compressedFormat, size.x(), size.y(), numLayers); in genDummyTexture()
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/external/deqp/framework/opengl/ |
D | gluTexture.hpp | 148 … RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int numLayers); 149 …ay (const RenderContext& context, deUint32 internalFormat, int width, int height, int numLayers); 182 …ray (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int numLayers); 183 …Texture1DArray (const RenderContext& context, deUint32 internalFormat, int width, int numLayers); 244 …eArray (const RenderContext& context, deUint32 format, deUint32 dataType, int size, int numLayers); 245 … TextureCubeArray (const RenderContext& context, deUint32 internalFormat, int size, int numLayers);
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D | gluTexture.cpp | 736 …beArray (const RenderContext& context, deUint32 format, deUint32 dataType, int size, int numLayers) in TextureCubeArray() argument 739 , m_refTexture (mapGLTransferFormat(format, dataType), size, numLayers) in TextureCubeArray() 748 …ray::TextureCubeArray (const RenderContext& context, deUint32 sizedFormat, int size, int numLayers) in TextureCubeArray() argument 751 , m_refTexture (mapGLInternalFormat(sizedFormat), size, numLayers) in TextureCubeArray()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboCompletenessTests.cpp | 246 GLsizei numLayers; //< Number of layers in texture member 257 os << kindStr << "_" << params.numLayers << "_" << params.attachmentLayer; in getName() 268 << params.numLayers << " layers, " in getDescription() 301 texCfg->numLayers = m_params.numLayers; in build()
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D | es3fTextureFilteringTests.cpp | 658 …er, deUint32 wrapS, deUint32 wrapT, deUint32 internalFormat, int width, int height, int numLayers); 709 …ter, deUint32 wrapS, deUint32 wrapT, deUint32 internalFormat, int width, int height, int numLayers) in Texture2DArrayFilteringCase() argument 718 , m_numLayers (numLayers) in Texture2DArrayFilteringCase() 1237 int numLayers; in init() member 1560 int numLayers = 8; in init() local 1567 width, height, numLayers)); in init() 1587 int numLayers = sizes2DArray[sizeNdx].numLayers; in init() local 1588 …= de::toString(width) + "x" + de::toString(height) + "x" + de::toString(numLayers) + "_" + filterN… in init() 1595 width, height, numLayers)); in init() 1617 int numLayers = 7; in init() local [all …]
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D | es3fTextureShadowTests.cpp | 696 …nt32 wrapS, deUint32 wrapT, deUint32 format, int width, int height, int numLayers, deUint32 compar… 750 …nt32 wrapS, deUint32 wrapT, deUint32 format, int width, int height, int numLayers, deUint32 compar… in Texture2DArrayShadowCase() argument 759 , m_numLayers (numLayers) in Texture2DArrayShadowCase() 1102 const int numLayers = 8; in init() local 1105 …e.c_str(), "", minFilter, magFilter, wrapS, wrapT, format, width, height, numLayers, compareFunc)); in init()
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D | es3fTextureFormatTests.cpp | 419 …const char* description, deUint32 format, deUint32 dataType, int width, int height, int numLayers); 420 …har* name, const char* description, deUint32 internalFormat, int width, int height, int numLayers); 447 … const char* description, deUint32 format, deUint32 dataType, int width, int height, int numLayers) in Texture2DArrayFormatCase() argument 454 , m_numLayers (numLayers) in Texture2DArrayFormatCase() 461 …char* name, const char* description, deUint32 internalFormat, int width, int height, int numLayers) in Texture2DArrayFormatCase() argument 468 , m_numLayers (numLayers) in Texture2DArrayFormatCase()
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D | es3fTextureSpecificationTests.cpp | 434 …char* desc, const tcu::TextureFormat& format, int width, int height, int numLayers, int numLevels); 448 … char* desc, const tcu::TextureFormat& format, int width, int height, int numLayers, int numLevels) in Texture2DArraySpecCase() argument 454 , m_numLayers (numLayers) in Texture2DArraySpecCase() 750 … const char* name, const char* desc, deUint32 internalFormat, int width, int height, int numLayers) in BasicTexImage2DArrayCase() argument 751 …t, name, desc, glu::mapGLInternalFormat(internalFormat), width, height, numLayers, maxLevelCount(w… in BasicTexImage2DArrayCase() 2207 …me, const char* desc, deUint32 internalFormat, int width, int height, int numLayers, int numLevels) in BasicTexStorage2DArrayCase() argument 2208 …context, name, desc, glu::mapGLInternalFormat(internalFormat), width, height, numLayers, numLevels) in BasicTexStorage2DArrayCase() 3069 int numLayers) in TexImage2DArrayDepthCase() argument 3070 …esc, glu::mapGLInternalFormat(internalFormat), imageWidth, imageHeight, numLayers, maxLevelCount(i… in TexImage2DArrayDepthCase() 3185 int numLayers) in TexSubImage2DArrayDepthCase() argument [all …]
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D | es3fTextureUnitTests.cpp | 514 float numLayers = (float)num2dArrayLayers[tex2dArrayNdx]; in MultiTexShader() local 528 0.0f, 0.0f, numLayers, 0.0f, in MultiTexShader()
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/external/fonttools/Lib/fontTools/ttLib/tables/ |
D | C_O_L_R_.py | 29 gid, firstLayerIndex, numLayers = struct.unpack(">HHH", data[glyphPos:glyphPos+6]) 32 assert (firstLayerIndex + numLayers <= numLayerRecords) 35 for j in range(numLayers):
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/external/skia/src/core/ |
D | SkPictureContentInfo.h | 23 int numLayers() const { return fNumLayers; } in numLayers() function
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D | SkPictureData.cpp | 579 return fContentInfo.numLayers() > 0; in suitableForLayerOptimization()
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/external/deqp/modules/glshared/ |
D | glsFboUtil.hpp | 243 TextureLayered (void) : numLayers(1) {} in TextureLayered() 244 glw::GLsizei numLayers; member
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D | glsFboUtil.cpp | 349 GLint depth = cfg.numLayers; in glInitLayered() 492 if (textureLayer(*texAtt) >= ltex->numLayers) in checkAttachmentCompleteness() 705 logField(log, "Layers", toString(lTex->numLayers)); in logTexture()
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/external/skia/tests/ |
D | GpuLayerCacheTest.cpp | 19 return cache->numLayers(); in NumLayers()
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/external/skia/src/gpu/ |
D | GrLayerCache.h | 404 int numLayers() const { return fLayerHash.count(); } in numLayers() function
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.hpp | 230 … allocLevel (int level, const tcu::TextureFormat& format, int width, int height, int numLayers); 256 … allocLevel (int level, const tcu::TextureFormat& format, int width, int height, int numLayers); 282 … allocLevel (int level, const tcu::TextureFormat& format, int width, int height, int numLayers);
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D | sglrReferenceContext.cpp | 5068 …ray::allocLevel (int level, const tcu::TextureFormat& format, int width, int height, int numLayers) in allocLevel() argument 5070 m_levels.allocLevel(level, format, width, height, numLayers); in allocLevel() 5087 const int numLayers = level0.getDepth(); in isComplete() local 5100 level.getDepth() != numLayers || in isComplete() 5173 …ray::allocLevel (int level, const tcu::TextureFormat& format, int width, int height, int numLayers) in allocLevel() argument 5175 DE_ASSERT(numLayers % 6 == 0); in allocLevel() 5176 m_levels.allocLevel(level, format, width, height, numLayers); in allocLevel() 5193 const int numLayers = level0.getDepth(); in isComplete() local 5206 level.getDepth() != numLayers || in isComplete()
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/external/deqp/framework/common/ |
D | tcuTexture.hpp | 875 Texture1DArray (const TextureFormat& format, int width, int numLayers); 931 Texture2DArray (const TextureFormat& format, int width, int height, int numLayers);
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D | tcuTexture.cpp | 3094 Texture1DArray::Texture1DArray (const TextureFormat& format, int width, int numLayers) in Texture1DArray() argument 3097 , m_numLayers (numLayers) in Texture1DArray() 3139 Texture2DArray::Texture2DArray (const TextureFormat& format, int width, int height, int numLayers) in Texture2DArray() argument 3143 , m_numLayers (numLayers) in Texture2DArray()
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D | tcuTexLookupVerifier.cpp | 1690 static inline IVec2 computeLayerRange (int numLayers, int numCoordBits, float layerCoord) in computeLayerRange() argument 1698 return IVec2(de::clamp(minL, 0, numLayers-1), de::clamp(maxL, 0, numLayers-1)); in computeLayerRange()
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