Searched refs:numQuads (Results 1 – 9 of 9) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fBufferTestUtil.cpp | 370 static void renderQuadGridReference (tcu::Surface& dst, int numQuads, int rowLength, const deUint8*… in renderQuadGridReference() argument 374 …dst.setSize(rowLength*VERIFY_QUAD_SIZE, (numQuads/rowLength + (numQuads%rowLength != 0 ? 1 : 0))*V… in renderQuadGridReference() 379 for (int quadNdx = 0; quadNdx < numQuads; quadNdx++) in renderQuadGridReference() 450 int numQuads = numBytesToVerify/numBytesInQuad; in verify() local 451 int numCols = de::min(maxQuadsX, numQuads); in verify() 452 int numRows = numQuads/maxQuadsX + (numQuads%maxQuadsX != 0 ? 1 : 0); in verify() 462 glDrawElements (GL_TRIANGLES, numQuads*6, GL_UNSIGNED_SHORT, &indices[0]); in verify() 464 renderQuadGridReference(reference, numQuads, numCols, refPtr + offset + curOffset); in verify()
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D | es2fDitheringTests.cpp | 469 …const int numQuads = m_testCtx.getCommandLine().getTestIterationCount() > 0 ? m_testCtx.getCommand… in iterate() local 471 DE_ASSERT(m_iteration < numQuads); in iterate() 473 const Vec4 quadColor = (float)m_iteration / (float)(numQuads-1) * m_color; in iterate() 482 if (m_iteration == numQuads - 1) in iterate()
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/external/deqp/modules/glshared/ |
D | glsBufferTestUtil.cpp | 531 static void renderQuadGridReference (tcu::Surface& dst, int numQuads, int rowLength, const deUint8*… in renderQuadGridReference() argument 535 …dst.setSize(rowLength*VERIFY_QUAD_SIZE, (numQuads/rowLength + (numQuads%rowLength != 0 ? 1 : 0))*V… in renderQuadGridReference() 540 for (int quadNdx = 0; quadNdx < numQuads; quadNdx++) in renderQuadGridReference() 620 int numQuads = numBytesToVerify/numBytesInQuad; in verify() local 621 int numCols = de::min(maxQuadsX, numQuads); in verify() 622 int numRows = numQuads/maxQuadsX + (numQuads%maxQuadsX != 0 ? 1 : 0); in verify() 632 glDrawElements (GL_TRIANGLES, numQuads*6, GL_UNSIGNED_SHORT, DE_NULL); in verify() 634 renderQuadGridReference(reference, numQuads, numCols, refPtr + offset + curOffset); in verify()
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D | glsRandomShaderCase.cpp | 205 int numQuads = m_gridWidth*m_gridHeight; in init() local 206 int numIndices = numQuads*6; in init() 208 for (int quadNdx = 0; quadNdx < numQuads; quadNdx++) in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fAdvancedBlendTests.cpp | 398 const int numQuads = m_overdrawCount+1; in iterate() local 400 vector<Vec4> colors (numQuads*4); in iterate() 413 vector<Vec2> positions (numQuads*4); in iterate() 414 vector<deUint16> indices (numQuads*6); in iterate() 426 for (int quadNdx = 0; quadNdx < numQuads; quadNdx++) in iterate() 470 …gl.drawElements(GL_TRIANGLES, 6*(numQuads-1), GL_UNSIGNED_SHORT, (const void*)(deUintptr)(6*sizeof… in iterate() 474 for (int quadNdx = 1; quadNdx < numQuads; quadNdx++) in iterate() 504 for (int quadNdx = 0; quadNdx < numQuads; quadNdx++) in iterate()
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/external/deqp/modules/gles3/functional/ |
D | es3fDitheringTests.cpp | 469 …const int numQuads = m_testCtx.getCommandLine().getTestIterationCount() > 0 ? m_testCtx.getCommand… in iterate() local 471 DE_ASSERT(m_iteration < numQuads); in iterate() 473 const Vec4 quadColor = (float)m_iteration / (float)(numQuads-1) * m_color; in iterate() 482 if (m_iteration == numQuads - 1) in iterate()
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D | es3fFboMultisampleTests.cpp | 141 const int numQuads = 8; in render() local 149 for (int ndx = 0; ndx < numQuads; ndx++) in render()
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D | es3fShaderBuiltinVarTests.cpp | 753 const int numQuads = numVertices/6 + (numVertices%6 != 0 ? 1 : 0); in init() local 754 const int viewportW = de::min(numQuads, maxQuadsX)*quadWidth; in init() 755 const int viewportH = (numQuads/maxQuadsX + (numQuads%maxQuadsX != 0 ? 1 : 0))*quadHeight; in init()
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D | es3fFragmentOutputTests.cpp | 556 const int numQuads = (gridWidth-1)*(gridHeight-1); in iterate() local 557 const int numIndices = numQuads*6; in iterate() 595 for (int quadNdx = 0; quadNdx < numQuads; quadNdx++) in iterate()
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