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Searched refs:numSubPixels (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/glshared/
DglsRasterizationTestUtil.cpp2051 const deUint64 numSubPixels = ((deUint64)1) << subpixelBits; in calculateTriangleCoverage() local
2052 …const deUint64 pixelHitBoxSize = (multisample) ? (numSubPixels) : (2+2); //!< allow 4 centra… in calculateTriangleCoverage()
2086 …= I64Vec2(pixel.x(), pixel.y()) * I64Vec2(numSubPixels, numSubPixels) + I64Vec2(numSubPixels / 2, in calculateTriangleCoverage()
2089 …loatToInt32(triangleScreenSpace[0].x()*numSubPixels), deRoundFloatToInt32(triangleScreenSpace[0].y… in calculateTriangleCoverage()
2090 …loatToInt32(triangleScreenSpace[1].x()*numSubPixels), deRoundFloatToInt32(triangleScreenSpace[1].y… in calculateTriangleCoverage()
2091 …loatToInt32(triangleScreenSpace[2].x()*numSubPixels), deRoundFloatToInt32(triangleScreenSpace[2].y… in calculateTriangleCoverage()
2125 I64Vec2((pixel.x()+0) * numSubPixels, (pixel.y()+0) * numSubPixels), in calculateTriangleCoverage()
2126 I64Vec2((pixel.x()+1) * numSubPixels, (pixel.y()+0) * numSubPixels), in calculateTriangleCoverage()
2127 I64Vec2((pixel.x()+1) * numSubPixels, (pixel.y()+1) * numSubPixels), in calculateTriangleCoverage()
2128 I64Vec2((pixel.x()+0) * numSubPixels, (pixel.y()+1) * numSubPixels), in calculateTriangleCoverage()
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