Searched refs:numTexUnits (Results 1 – 1 of 1) sorted by relevance
128 int numTexUnits = 0; in resetStateES() local129 gl.getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numTexUnits); in resetStateES()131 for (int ndx = 0; ndx < numTexUnits; ndx++) in resetStateES()302 for (int ndx = 0; ndx < numTexUnits; ndx++) in resetStateES()709 int numTexUnits = 0; in resetStateGLCore() local710 gl.getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numTexUnits); in resetStateGLCore()714 for (int ndx = 0; ndx < numTexUnits; ndx++) in resetStateGLCore()912 for (int ndx = 0; ndx < numTexUnits; ndx++) in resetStateGLCore()