/external/deqp/modules/gles3/stress/ |
D | es3sLongRunningTests.cpp | 138 const int numTextures; in init() member 139 …t char* n, const char* d, int l, int t) : nameSuffix(n), descSuffix(d), limit(l), numTextures(t) {} in init() 150 const int numTextures; //!< If non-positive, taken from memoryLimitCases. in init() member 152 …mTextures_, const Probs& probs_ = Probs()) : name(name_), desc(desc_), numTextures(numTextures_), … in init() 183 …onst int numTextures = cases[caseNdx].numTextures > 0 ? cases[caseNdx].numTextures : memor… in init() local 184 …const std::vector<gls::ProgramContext> contexts (1, progLib.generateTextureContext(numTextures, 5… in init()
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/external/deqp/modules/gles2/stress/ |
D | es2sLongRunningTests.cpp | 138 const int numTextures; in init() member 139 …t char* n, const char* d, int l, int t) : nameSuffix(n), descSuffix(d), limit(l), numTextures(t) {} in init() 150 const int numTextures; //!< If non-positive, taken from memoryLimitCases. in init() member 152 …mTextures_, const Probs& probs_ = Probs()) : name(name_), desc(desc_), numTextures(numTextures_), … in init() 183 …onst int numTextures = cases[caseNdx].numTextures > 0 ? cases[caseNdx].numTextures : memor… in init() local 184 …const std::vector<gls::ProgramContext> contexts (1, progLib.generateTextureContext(numTextures, 5… in init()
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/external/deqp/modules/gles3/performance/ |
D | es3pTextureCountTests.cpp | 77 int numTextures = texCounts[cntNdx]; in init() local 78 string name = string(texFormats[formatNdx].name) + "_" + de::toString(numTextures); in init() 81 …tion.c_str(), format, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot … in init()
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D | es3pTextureFormatTests.cpp | 115 int numTextures = 1; in init() local 118 …Base.c_str(), format, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot … in init()
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D | es3pTextureFilteringTests.cpp | 90 int numTextures = 1; in init() local 94 …pS, wrapT, minFilter, magFilter, minify ? minTransform : magTransform, numTextures, true /* pot */… in init()
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D | es3pTextureCases.hpp | 51 int numTextures,
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D | es3pTextureCases.cpp | 63 int numTextures, in Texture2DRenderCase() argument 72 , m_numTextures (numTextures) in Texture2DRenderCase()
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/external/deqp/modules/gles2/performance/ |
D | es2pTextureCountTests.cpp | 76 int numTextures = texCounts[cntNdx]; in init() local 77 string name = string(texFormats[formatNdx].name) + "_" + de::toString(numTextures); in init() 80 …(), format, dataType, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot … in init()
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D | es2pTextureFormatTests.cpp | 76 int numTextures = 1; in init() local 79 …(), format, dataType, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot … in init()
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D | es2pTextureFilteringTests.cpp | 90 int numTextures = 1; in init() local 94 …pS, wrapT, minFilter, magFilter, minify ? minTransform : magTransform, numTextures, true /* pot */… in init()
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D | es2pTextureCases.hpp | 47 int numTextures, bool powerOfTwo);
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D | es2pTextureCases.cpp | 63 int numTextures, in Texture2DRenderCase() argument 73 , m_numTextures (numTextures) in Texture2DRenderCase()
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/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 198 int totalTextures = primProc.numTextures(); in emitAndInstallProcs() 208 totalTextures += processor->numTextures(); in emitAndInstallProcs() 298 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(fp.numTextures()); in emitAndInstallProc() 318 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(gp.numTextures()); in emitAndInstallProc() 355 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(xp.numTextures()); in emitAndInstallXferProc() 385 int numTextures = processor.numTextures(); in emitSamplers() local 386 ip->fSamplers.push_back_n(numTextures); in emitSamplers() 388 for (int t = 0; t < numTextures; ++t) { in emitSamplers()
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/external/skia/src/gpu/ |
D | GrProcessor.cpp | 119 if (this->numTextures() != that.numTextures()) { in hasSameTextureAccesses() 122 for (int i = 0; i < this->numTextures(); ++i) { in hasSameTextureAccesses()
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/external/skia/src/gpu/gl/ |
D | GrGLProgramDesc.cpp | 45 int numTextures = proc.numTextures(); in gen_texture_key() local 46 for (int t = 0; t < numTextures; ++t) { in gen_texture_key()
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D | GrGLProgram.cpp | 89 SkASSERT(numSamplers == processor.numTextures()); in bindTextures()
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/external/deqp/modules/glshared/ |
D | glsLongStressTestUtil.cpp | 136 gls::ProgramContext ProgramLibrary::generateTextureContext (const int numTextures, const int texWid… in generateTextureContext() argument 169 for (int i = 0; i < numTextures; i++) in generateTextureContext() 178 gls::ProgramContext ProgramLibrary::generateBufferAndTextureContext (const int numTextures, const i… in generateBufferAndTextureContext() argument 212 for (int i = 0; i < numTextures; i++) in generateBufferAndTextureContext() 234 for (int i = 0; i < numTextures; i++) in generateBufferAndTextureContext() 241 Vec4(0.0f), Vec4(1.0f / (float)numTextures))); in generateBufferAndTextureContext()
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D | glsLongStressTestUtil.hpp | 46 …gls::ProgramContext generateBufferAndTextureContext (int numTextures, int texWid, int texHei)…
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.cpp | 74 void ContextWrapper::glGenTextures (int numTextures, deUint32* textures) in glGenTextures() argument 76 m_curCtx->genTextures(numTextures, textures); in glGenTextures() 79 void ContextWrapper::glDeleteTextures (int numTextures, const deUint32* textures) in glDeleteTextures() argument 81 m_curCtx->deleteTextures(numTextures, textures); in glDeleteTextures()
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D | sglrGLContext.cpp | 180 void GLContext::genTextures (int numTextures, deUint32* textures) in genTextures() argument 182 m_wrapper->glGenTextures(numTextures, textures); in genTextures() 183 if (numTextures > 0) in genTextures() 184 m_allocatedTextures.insert(textures, textures+numTextures); in genTextures() 187 void GLContext::deleteTextures (int numTextures, const deUint32* textures) in deleteTextures() argument 189 for (int i = 0; i < numTextures; i++) in deleteTextures() 191 m_wrapper->glDeleteTextures(numTextures, textures); in deleteTextures()
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D | sglrGLContext.hpp | 65 virtual void genTextures (int numTextures, deUint32* textures); 66 virtual void deleteTextures (int numTextures, const deUint32* textures);
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D | sglrContext.hpp | 53 virtual void genTextures (int numTextures, deUint32* textures) = DE_NULL; 54 virtual void deleteTextures (int numTextures, const deUint32* textures) = DE_NULL;
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/external/skia/include/gpu/ |
D | GrProcessor.h | 68 int numTextures() const { return fTextureAccesses.count(); } in numTextures() function
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/external/deqp/doc/testspecs/GLES2/ |
D | performance.texture.format.txt | 49 In this configuration viewportW*viewportH*numTextures unique texels are
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStructTests.cpp | 116 int numTextures = 0; in init() local 117 m_renderCtx.getFunctions().getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &numTextures); in init() 118 if (numTextures == 0) in init()
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