/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/ |
D | MeshCollisionShape.java | 53 protected int numVertices, numTriangles, vertexStride, triangleIndexStride; field in MeshCollisionShape 72 this.numTriangles = bulletMesh.numTriangles; in createCollisionMesh() 91 capsule.write(numTriangles, "numTriangles", 0); in write() 103 numTriangles = capsule.readInt("numTriangles", 0); in read() 115 bulletMesh.numTriangles = numTriangles; in createShape() 121 …TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, trian… in createShape()
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D | GImpactCollisionShape.java | 54 protected int numVertices, numTriangles, vertexStride, triangleIndexStride; field in GImpactCollisionShape 74 this.numTriangles = bulletMesh.numTriangles; in createCollisionMesh() 94 capsule.write(numTriangles, "numTriangles", 0); in write() 107 numTriangles = capsule.readInt("numTriangles", 0); in read() 119 bulletMesh.numTriangles = numTriangles; in createShape() 125 …TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, trian… in createShape()
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/ |
D | GImpactCollisionShape.java | 56 protected int numVertices, numTriangles, vertexStride, triangleIndexStride; field in GImpactCollisionShape 79 numTriangles = mesh.getTriangleCount(); in createCollisionMesh() 113 capsule.write(numTriangles, "numTriangles", 0); in write() 126 numTriangles = capsule.readInt("numTriangles", 0); in read() 150 …eshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, v… in createShape()
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D | MeshCollisionShape.java | 56 protected int numVertices, numTriangles, vertexStride, triangleIndexStride; field in MeshCollisionShape 76 numTriangles = mesh.getTriangleCount(); in createCollisionMesh() 109 capsule.write(numTriangles, "numTriangles", 0); in write() 121 numTriangles = capsule.readInt("numTriangles", 0); in read() 143 …eshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, v… in createShape()
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
D | Statistics.java | 51 protected int numTriangles; field in Statistics 103 data[1] = numTriangles; in getData() 126 numTriangles += mesh.getTriangleCount(lod); in onMeshDrawn() 196 numTriangles = 0; in clearFrame()
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/external/jmonkeyengine/engine/src/bullet-native/ |
D | com_jme3_bullet_util_NativeMeshUtil.cpp | 49 … jclass cls, jobject triangleIndexBase, jobject vertexIndexBase, jint numTriangles, jint numVertic… in Java_com_jme3_bullet_util_NativeMeshUtil_createTriangleIndexVertexArray() argument 53 …btTriangleIndexVertexArray* array = new btTriangleIndexVertexArray(numTriangles, triangles, triang… in Java_com_jme3_bullet_util_NativeMeshUtil_createTriangleIndexVertexArray()
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D | com_jme3_bullet_util_DebugShapeFactory.cpp | 112 int numberOfTriangles = hull->numTriangles(); in Java_com_jme3_bullet_util_DebugShapeFactory_getVertices()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderInvarianceTests.cpp | 206 const int numTriangles = 72; in init() local 208 std::vector<tcu::Vec4> triangles (numTriangles * 3 * 2); in init() 212 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) in init() 224 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) in init() 226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd); in init() 227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd); in init() 228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd); in init() 237 m_verticesInPattern = numTriangles * 3; in init()
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D | es3fMultisampleTests.cpp | 667 const int numTriangles = 25; in renderPattern() local 668 for (int i = 0; i < numTriangles; i++) in renderPattern() 670 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration; in renderPattern() 671 …float angle1 = 2.0f*DE_PI * (float)(i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentItera… in renderPattern() 1137 const int numTriangles = 25; in iterate() local 1138 for (int i = 0; i < numTriangles; i++) in iterate() 1140 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles; in iterate() 1141 float angle1 = 2.0f*DE_PI * (float)(i + 0.5f) / (float)numTriangles; in iterate() 1541 const int numTriangles = 25; in drawPattern() local 1542 for (int i = 0; i < numTriangles; i++) in drawPattern() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderInvarianceTests.cpp | 206 const int numTriangles = 72; in init() local 208 std::vector<tcu::Vec4> triangles (numTriangles * 3 * 2); in init() 212 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) in init() 224 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) in init() 226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd); in init() 227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd); in init() 228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd); in init() 237 m_verticesInPattern = numTriangles * 3; in init()
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D | es2fMultisampleTests.cpp | 511 const int numTriangles = 25; in renderPattern() local 512 for (int i = 0; i < numTriangles; i++) in renderPattern() 514 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration; in renderPattern() 515 …float angle1 = 2.0f*DE_PI * (float)(i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentItera… in renderPattern() 990 const int numTriangles = 25; in iterate() local 991 for (int i = 0; i < numTriangles; i++) in iterate() 993 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles; in iterate() 994 float angle1 = 2.0f*DE_PI * (float)(i + 0.5f) / (float)numTriangles; in iterate() 1403 const int numTriangles = 25; in drawPattern() local 1404 for (int i = 0; i < numTriangles; i++) in drawPattern() [all …]
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/util/ |
D | NativeMeshUtil.java | 52 int numTriangles = mesh.getTriangleCount(); in getTriangleIndexVertexArray() local 72 …return createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, ve… in getTriangleIndexVertexArray()
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/external/deqp/modules/gles31/functional/ |
D | es31fMultisampleTests.cpp | 487 const int numTriangles = 25; in drawPattern() local 490 for (int triNdx = 0; triNdx < numTriangles; triNdx++) in drawPattern() 492 const float angle0 = 2.0f*DE_PI * (float)triNdx / (float)numTriangles; in drawPattern() 493 const float angle1 = 2.0f*DE_PI * (float)(triNdx + 0.5f) / (float)numTriangles; in drawPattern() 494 const Vec4 color = Vec4(0.4f + (float)triNdx/(float)numTriangles*0.6f, in drawPattern() 495 0.5f + (float)triNdx/(float)numTriangles*0.3f, in drawPattern() 496 0.6f - (float)triNdx/(float)numTriangles*0.5f, in drawPattern() 497 0.7f - (float)triNdx/(float)numTriangles*0.7f); in drawPattern()
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D | es31fShaderMultisampleInterpolationTests.cpp | 775 const int numTriangles = 200; in setupRenderData() local 777 std::vector<tcu::Vec4> data (numTriangles * 3 * 3); in setupRenderData() 780 m_renderCount = numTriangles * 3; in setupRenderData() 790 for (int triangleNdx = 0; triangleNdx < numTriangles; ++triangleNdx) in setupRenderData() 792 const float angle = ((float)triangleNdx) / numTriangles * 2.0f * DE_PI; in setupRenderData() 793 const float nextAngle = ((float)triangleNdx + 1.0f) / numTriangles * 2.0f * DE_PI; in setupRenderData()
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D | es31fPrimitiveBoundingBoxTests.cpp | 4083 const int numTriangles = rnd.getInt(1, 4); in createVbo() local 4091 drawObject.numVertices = numTriangles * 3; in createVbo() 4095 for (int triangleNdx = 0; triangleNdx < numTriangles; ++triangleNdx) in createVbo()
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D | es31fTessellationTests.cpp | 1476 const int numTriangles = aOrB == 0 ? numTrianglesA : numTrianglesB; in compareTriangleSets() local 1479 for (int triNdx = 0; triNdx < numTriangles; triNdx++) in compareTriangleSets()
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/ |
D | DebugShapeFactory.java | 173 assert hull.numTriangles() > 0 : "Expecting the Hull shape to have triangles"; in getVertices() 174 int numberOfTriangles = hull.numTriangles(); in getVertices()
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D | Converter.java | 245 jBulletIndexedMesh.numTriangles = mesh.getTriangleCount(); in convert() 259 jmeMesh.setBuffer(Type.Index, 3, BufferUtils.createShortBuffer(mesh.numTriangles * 3)); in convert() 265 for (int i = 0; i < mesh.numTriangles * 3; i++) { in convert()
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/external/jmonkeyengine/engine/src/tools/jme3tools/converters/model/strip/ |
D | Stripifier.java | 134 int numTriangles = numIndices / 3; in buildStripifyInfo() local 138 for (int i = 0; i < numTriangles; i++) { in buildStripifyInfo()
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