Searched refs:numVertexAttribArrays (Results 1 – 1 of 1) sorted by relevance
49 int numVertexAttribArrays = 0; in resetStateES() local50 gl.getIntegerv(GL_MAX_VERTEX_ATTRIBS, &numVertexAttribArrays); in resetStateES()64 for (int ndx = 0; ndx < numVertexAttribArrays; ndx++) in resetStateES()456 int numVertexAttribArrays = 0; in resetStateES() local457 gl.getIntegerv(GL_MAX_VERTEX_ATTRIBS, &numVertexAttribArrays); in resetStateES()459 for (int ndx = 0; ndx < numVertexAttribArrays; ndx++) in resetStateES()1027 int numVertexAttribArrays = 0; in resetStateGLCore() local1028 gl.getIntegerv(GL_MAX_VERTEX_ATTRIBS, &numVertexAttribArrays); in resetStateGLCore()1030 for (int ndx = 0; ndx < numVertexAttribArrays; ndx++) in resetStateGLCore()