Home
last modified time | relevance | path

Searched refs:numVertexAttribArrays (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/opengl/
DgluStateReset.cpp49 int numVertexAttribArrays = 0; in resetStateES() local
50 gl.getIntegerv(GL_MAX_VERTEX_ATTRIBS, &numVertexAttribArrays); in resetStateES()
64 for (int ndx = 0; ndx < numVertexAttribArrays; ndx++) in resetStateES()
456 int numVertexAttribArrays = 0; in resetStateES() local
457 gl.getIntegerv(GL_MAX_VERTEX_ATTRIBS, &numVertexAttribArrays); in resetStateES()
459 for (int ndx = 0; ndx < numVertexAttribArrays; ndx++) in resetStateES()
1027 int numVertexAttribArrays = 0; in resetStateGLCore() local
1028 gl.getIntegerv(GL_MAX_VERTEX_ATTRIBS, &numVertexAttribArrays); in resetStateGLCore()
1030 for (int ndx = 0; ndx < numVertexAttribArrays; ndx++) in resetStateGLCore()