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Searched refs:partId (Results 1 – 2 of 2) sorted by relevance

/external/jmonkeyengine/engine/src/bullet-native/
Dcom_jme3_bullet_util_DebugShapeFactory.cpp50 virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex) { in internalProcessTriangleIndex() argument
51 processTriangle(triangle, partId, triangleIndex); in internalProcessTriangleIndex()
54 virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) { in processTriangle() argument
59 …ebugMeshCallback_addVector, vertexA.getX(), vertexA.getY(), vertexA.getZ(), partId, triangleIndex); in processTriangle()
65 …ebugMeshCallback_addVector, vertexB.getX(), vertexB.getY(), vertexB.getZ(), partId, triangleIndex); in processTriangle()
70 …ebugMeshCallback_addVector, vertexC.getX(), vertexC.getY(), vertexC.getZ(), partId, triangleIndex); in processTriangle()
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/
DDebugShapeFactory.java222 public void processTriangle(Vector3f[] triangle, int partId, int triangleIndex) { in processTriangle() argument