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Searched refs:pathRenderingSupport (Results 1 – 9 of 9) sorted by relevance

/external/skia/src/gpu/
DGrStencilAndCoverPathRenderer.cpp39 if (context->getGpu()->caps()->shaderCaps()->pathRenderingSupport()) { in Create()
47 SkASSERT(gpu->caps()->shaderCaps()->pathRenderingSupport()); in GrStencilAndCoverPathRenderer()
DGrPathProcessor.cpp76 SkASSERT(caps.pathRenderingSupport()); in createGLInstance()
DGrDrawTargetCaps.h69 bool pathRenderingSupport() const { return fPathRenderingSupport; } in pathRenderingSupport() function
DGrDrawTarget.cpp196 SkASSERT(this->caps()->shaderCaps()->pathRenderingSupport()); in stencilPath()
222 SkASSERT(this->caps()->shaderCaps()->pathRenderingSupport()); in drawPath()
260 SkASSERT(this->caps()->shaderCaps()->pathRenderingSupport()); in drawPaths()
DGrContext.cpp222 if (fGpu->caps()->shaderCaps()->pathRenderingSupport() && renderTarget->isMultisampled()) { in createTextContext()
1796 if (fGpu->caps()->shaderCaps()->pathRenderingSupport()) { in getRecommendedSampleCount()
/external/skia/src/gpu/gl/
DGrGLPathRendering.cpp200 SkASSERT(fGpu->caps()->shaderCaps()->pathRenderingSupport()); in drawPaths()
263 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); in setProjectionMatrix()
DGrGLGpu.h50 SkASSERT(glCaps().shaderCaps()->pathRenderingSupport()); in glPathRendering()
DGrGLGpu.cpp200 if (this->glCaps().shaderCaps()->pathRenderingSupport()) { in GrGLGpu()
233 if (this->glCaps().shaderCaps()->pathRenderingSupport()) { in contextAbandoned()
380 if (this->caps()->shaderCaps()->pathRenderingSupport()) { in onResetContext()
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp80 SkASSERT(gpu->glCaps().shaderCaps()->pathRenderingSupport() && in CreateProgramBuilder()