Searched refs:pathRenderingSupport (Results 1 – 9 of 9) sorted by relevance
39 if (context->getGpu()->caps()->shaderCaps()->pathRenderingSupport()) { in Create()47 SkASSERT(gpu->caps()->shaderCaps()->pathRenderingSupport()); in GrStencilAndCoverPathRenderer()
76 SkASSERT(caps.pathRenderingSupport()); in createGLInstance()
69 bool pathRenderingSupport() const { return fPathRenderingSupport; } in pathRenderingSupport() function
196 SkASSERT(this->caps()->shaderCaps()->pathRenderingSupport()); in stencilPath()222 SkASSERT(this->caps()->shaderCaps()->pathRenderingSupport()); in drawPath()260 SkASSERT(this->caps()->shaderCaps()->pathRenderingSupport()); in drawPaths()
222 if (fGpu->caps()->shaderCaps()->pathRenderingSupport() && renderTarget->isMultisampled()) { in createTextContext()1796 if (fGpu->caps()->shaderCaps()->pathRenderingSupport()) { in getRecommendedSampleCount()
200 SkASSERT(fGpu->caps()->shaderCaps()->pathRenderingSupport()); in drawPaths()263 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); in setProjectionMatrix()
50 SkASSERT(glCaps().shaderCaps()->pathRenderingSupport()); in glPathRendering()
200 if (this->glCaps().shaderCaps()->pathRenderingSupport()) { in GrGLGpu()233 if (this->glCaps().shaderCaps()->pathRenderingSupport()) { in contextAbandoned()380 if (this->caps()->shaderCaps()->pathRenderingSupport()) { in onResetContext()
80 SkASSERT(gpu->glCaps().shaderCaps()->pathRenderingSupport() && in CreateProgramBuilder()