Searched refs:pointc (Results 1 – 3 of 3) sorted by relevance
53 private Vector3f pointc = new Vector3f(); field in Triangle74 pointc.set(p3); in Triangle()91 return pointc; in get()106 return pointc; in get3()125 pointc.set(point); in set()145 pointc.set(x, y, z); in set()159 pointc.set(v); in set3()165 pointc.set(v3); in set()178 center.addLocal(pointb).addLocal(pointc).multLocal(FastMath.ONE_THIRD); in calculateCenter()191 …normal.subtractLocal(pointa).crossLocal(pointc.x - pointa.x, pointc.y - pointa.y, pointc.z - point… in calculateNormal()[all …]
42 private final Vector3f pointc = new Vector3f(); field in BIHTriangle48 pointc.set(p3); in BIHTriangle()50 center.addLocal(pointb).addLocal(pointc).multLocal(FastMath.ONE_THIRD); in BIHTriangle()62 return pointc; in get3()71 … normal.subtractLocal(pointa).crossLocal(pointc.x-pointa.x, pointc.y-pointa.y, pointc.z-pointa.z); in getNormal()79 case 0: v1 = pointa.x; v2 = pointb.x; v3 = pointc.x; break; in getExtreme()80 case 1: v1 = pointa.y; v2 = pointb.y; v3 = pointc.y; break; in getExtreme()81 case 2: v1 = pointa.z; v2 = pointb.z; v3 = pointc.z; break; in getExtreme()
41 private final Vector3f pointc = new Vector3f(); field in OCTTriangle48 pointc.set(p3); in OCTTriangle()70 return pointc; in get3()75 … normal.subtractLocal(pointa).crossLocal(pointc.x-pointa.x, pointc.y-pointa.y, pointc.z-pointa.z); in getNormal()