Searched refs:programSources (Results 1 – 3 of 3) sorted by relevance
454 …specializeVertexShaders (m_programs[programNdx].programSources, m_programs[programNdx].spec.verte… in init()455 …specializeFragmentShaders (m_programs[programNdx].programSources, m_programs[programNdx].spec.frag… in init()456 …specializeGeometryShaders (m_programs[programNdx].programSources, m_programs[programNdx].spec.geom… in init()457 …specializeTessControlShaders(m_programs[programNdx].programSources, m_programs[programNdx].spec.te… in init()458 …specializeTessEvalShaders (m_programs[programNdx].programSources, m_programs[programNdx].spec.tess… in init()466 …m_programs[0].programSources << glu::VertexSource(specializeVertexShader(m_programs[0].spec.vertex… in init()467 m_programs[0].programSources << glu::FragmentSource(genFragmentShader(valueBlock)); in init()475 m_programs[0].programSources << glu::VertexSource(genVertexShader(valueBlock)); in init()476 …m_programs[0].programSources << glu::FragmentSource(specializeFragmentShader(m_programs[0].spec.fr… in init()479 m_programs[programNdx].programSources << glu::ProgramSeparable(m_separatePrograms); in init()[all …]
219 glu::ProgramSources programSources; member
90 glu::ProgramSources programSources (const string& vertexSource, const string& fragmentSource) in programSources() function103 : glu::ShaderProgram(gl, programSources(vertexSource, fragmentSource)) {} in Program()