/external/mesa3d/src/gallium/drivers/softpipe/ |
D | sp_quad_depth_test_tmp.h | 50 struct quad_header *quads[], in NAME() argument 54 const unsigned ix = quads[0]->input.x0; in NAME() 55 const unsigned iy = quads[0]->input.y0; in NAME() 58 const float dzdx = quads[0]->posCoef->dadx[2]; in NAME() 59 const float dzdy = quads[0]->posCoef->dady[2]; in NAME() 60 const float z0 = quads[0]->posCoef->a0[2] + dzdx * fx + dzdy * fy; in NAME() 77 const unsigned outmask = quads[i]->inout.mask; in NAME() 78 const int dx = quads[i]->input.x0 - ix; in NAME() 135 quads[i]->inout.mask = mask; in NAME() 136 if (quads[i]->inout.mask) in NAME() [all …]
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D | sp_quad_depth_test.c | 676 struct quad_header *quads[], \ 685 const float *aaaa = quads[i]->output.color[cbuf][3]; \ 693 quads[i]->inout.mask &= passMask; \ 695 if (quads[i]->inout.mask) \ 696 quads[pass_nr++] = quads[i]; \ 715 struct quad_header *quads[], in alpha_test_quads() argument 720 return alpha_test_quads_LESS( qs, quads, nr ); in alpha_test_quads() 722 return alpha_test_quads_EQUAL( qs, quads, nr ); in alpha_test_quads() 724 return alpha_test_quads_LEQUAL( qs, quads, nr ); in alpha_test_quads() 726 return alpha_test_quads_GREATER( qs, quads, nr ); in alpha_test_quads() [all …]
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D | sp_quad_fs.c | 108 struct quad_header *quads[], in shade_quads() argument 119 machine->InterpCoefs = quads[0]->coef; in shade_quads() 131 if (!shade_quad(qs, quads[i]) && i > 0) in shade_quads() 135 coverage_quad( qs, quads[i] ); in shade_quads() 137 quads[nr_quads++] = quads[i]; in shade_quads() 141 qs->next->run(qs->next, quads, nr_quads); in shade_quads()
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D | sp_quad_stipple.c | 17 stipple_quad(struct quad_stage *qs, struct quad_header *quads[], unsigned nr) in stipple_quad() argument 29 struct quad_header *quad = quads[q]; in stipple_quad() 51 quads[pass++] = quad; in stipple_quad() 54 qs->next->run(qs->next, quads, pass); in stipple_quad()
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D | sp_quad_blend.c | 919 struct quad_header *quads[], in blend_fallback() argument 937 quads[0]->input.x0, in blend_fallback() 938 quads[0]->input.y0); in blend_fallback() 950 struct quad_header *quad = quads[q]; in blend_fallback() 1027 struct quad_header *quads[], in blend_single_add_src_alpha_inv_src_alpha() argument 1039 quads[0]->input.x0, in blend_single_add_src_alpha_inv_src_alpha() 1040 quads[0]->input.y0); in blend_single_add_src_alpha_inv_src_alpha() 1043 struct quad_header *quad = quads[q]; in blend_single_add_src_alpha_inv_src_alpha() 1104 struct quad_header *quads[], in blend_single_add_one_one() argument 1113 quads[0]->input.x0, in blend_single_add_one_one() [all …]
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/external/opencv/cv/src/ |
D | cvcalibinit.cpp | 128 static int icvGenerateQuads( CvCBQuad **quads, CvCBCorner **corners, 135 static void icvFindQuadNeighbors( CvCBQuad *quads, int quad_count ); 137 static int icvFindConnectedQuads( CvCBQuad *quads, int quad_count, 145 CvCBQuad **quads, CvSize pattern_size ); 147 static int icvOrderFoundConnectedQuads( int quad_count, CvCBQuad **quads, 153 static int icvTrimCol(CvCBQuad **quads, int count, int col, int dir); 155 static int icvTrimRow(CvCBQuad **quads, int count, int row, int dir); 157 static int icvAddOuterQuad(CvCBQuad *quad, CvCBQuad **quads, int quad_count, 160 static void icvRemoveQuadFromGroup(CvCBQuad **quads, int count, CvCBQuad *q0); 217 CvCBQuad *quads = 0, **quad_group = 0; in cvFindChessboardCorners() local [all …]
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/external/jmonkeyengine/engine/src/core/com/jme3/font/ |
D | BitmapTextPage.java | 121 void assemble(Letters quads) { in assemble() argument 123 quads.rewind(); in assemble() 125 while (quads.nextCharacter()) { in assemble() 126 if (quads.isPrintable()) { in assemble() 127 if (quads.getCharacterSetPage() == page) { in assemble() 128 pageQuads.add(quads.getQuad()); in assemble()
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/external/skia/tests/ |
D | PathOpsTestCommon.cpp | 133 void CubicToQuads(const SkDCubic& cubic, double precision, SkTArray<SkDQuad, true>& quads) { in CubicToQuads() argument 138 quads.push_back(quad); in CubicToQuads() 158 quads.push_back(quad); in CubicToQuads() 166 SkTArray<SkDQuad, true> quads; in CubicPathToQuads() local 182 quads.reset(); in CubicPathToQuads() 184 CubicToQuads(cubic, cubic.calcPrecision(), quads); in CubicPathToQuads() 185 for (int index = 0; index < quads.count(); ++index) { in CubicPathToQuads() 187 quads[index][1].asSkPoint(), in CubicPathToQuads() 188 quads[index][2].asSkPoint() in CubicPathToQuads()
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D | PathOpsAngleIdeas.cpp | 474 const SkDQuad* quads[] = {&quad1, &quad2}; in testQuadAngles() local 483 for (unsigned index = 0; index < SK_ARRAY_COUNT(quads); ++index) { in testQuadAngles() 484 const SkDQuad& q = *quads[index]; in testQuadAngles() 528 const SkDQuad& q = *quads[sIndex]; in testQuadAngles() 559 const SkDQuad quads[] = { in DEF_TEST() local 563 for (int index = 0; index < (int) SK_ARRAY_COUNT(quads); index += 2) { in DEF_TEST() 564 testQuadAngles(reporter, quads[index], quads[index + 1], 0, &allocator); in DEF_TEST() 641 const SkDQuad quads[] = { in DEF_TEST() local 650 bruteMinT(reporter, quads[0], quads[1], &lowerRange, &upperRange); in DEF_TEST() 651 bruteMinT(reporter, quads[2], quads[3], &lowerRange, &upperRange); in DEF_TEST() [all …]
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D | PathOpsTestCommon.h | 17 void CubicToQuads(const SkDCubic& cubic, double precision, SkTArray<SkDQuad, true>& quads);
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/external/deqp/doc/testspecs/GLES31/ |
D | functional.blend_equation_advanced.txt | 40 Advanced blending tests render two or more overlapping quads. First quad is 41 rendered without blending, while subsequent quads have the advanced blend mode 47 In basic, srgb, and msaa tests, only two quads are rendered. In barrier tests 48 multiple quads are rendered, one quad per draw call. A blend barrier call is 50 and coherent_msaa tests all quads that have blending enabled are rendered in a
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D | functional.tessellation.txt | 27 - Triangles, quads, isolines 41 quads and triangles modes 56 quads modes 65 of a tessellated "triangles", "quads" or "isolines" shape using the 86 The winding mode cases draw triangles or quads with a specific winding mode 98 value of gl_PatchVerticesIn is verified. The "quads" mode is used. 102 arrays are indexed with literals. The "quads" mode is used. 106 "quads" mode is used. 110 stages. The "quads" mode is used. 117 The basic rendering cases for the "triangles" and "quads" modes contain two [all …]
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/external/mesa3d/src/mesa/tnl_dd/ |
D | t_dd_dmatmp2.h | 441 GLint quads, i; in TAG() local 444 quads = (nr/2)-1; in TAG() 445 dest = ALLOC_ELTS( quads*6 ); in TAG() 447 for ( i = j ; i < j+quads*2 ; i+=2 ) { in TAG() 494 GLint quads, i; in TAG() local 497 quads = nr/4; in TAG() 498 dest = ALLOC_ELTS( quads*6 ); in TAG() 500 for ( i = j ; i < j+quads*4 ; i+=4 ) { in TAG() 834 GLint quads = (nr/2)-1; in TAG() local 835 ELT_TYPE *dest = ALLOC_ELTS( quads*6 ); in TAG() [all …]
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D | t_dd_dmatmp.h | 480 GLint quads = (nr/2)-1; in TAG() local 482 ELTS_VARS( ALLOC_ELTS( quads*6 ) ); in TAG() 484 for ( i = j-start ; i < j-start+quads*2 ; i+=2 ) { in TAG() 604 GLint quads = nr/4; in TAG() local 606 ELTS_VARS( ALLOC_ELTS( quads*6 ) ); in TAG() 608 for ( i = j-start ; i < j-start+quads*4 ; i+=4 ) { in TAG() 1044 GLint quads = (nr/2)-1; in TAG() local 1045 ELTS_VARS( ALLOC_ELTS( quads*6 ) ); in TAG() 1047 for ( i = j-start ; i < j-start+quads ; i++, elts += 2 ) { in TAG() 1131 GLint quads = nr/4; in TAG() local [all …]
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/external/deqp/doc/testspecs/GLES2/ |
D | functional.depth.txt | 38 Each test case renders 4 pairs of quads, arranged in a 2x2 grid. First 40 the depth test mode stated in test case name. First pair of quads have 43 e.g. the quads are intersecting. 47 the second quads.
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D | performance.txt | 85 Each iteration (frame) renders N grids of quads. Each grid, drawn with single 86 draw call, fills the screen entirely without any overlap between quads. 87 The number of quads depends on targeted vertex load. Test cases targeting
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/external/skia/src/gpu/ |
D | GrPathUtils.cpp | 402 SkTArray<SkPoint, true>* quads, in convert_noninflect_cubic_to_quads() argument 413 SkPoint* degQuad = quads->push_back_n(3); in convert_noninflect_cubic_to_quads() 460 SkPoint* qpts = quads->push_back_n(6); in convert_noninflect_cubic_to_quads() 468 SkPoint* qpts = quads->push_back_n(3); in convert_noninflect_cubic_to_quads() 522 SkPoint* pts = quads->push_back_n(3); in convert_noninflect_cubic_to_quads() 535 quads, in convert_noninflect_cubic_to_quads() 541 quads, in convert_noninflect_cubic_to_quads() 550 SkTArray<SkPoint, true>* quads) { in convertCubicToQuads() argument 560 convert_noninflect_cubic_to_quads(cubic, tolSqd, constrainWithinTangents, dir, quads); in convertCubicToQuads()
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D | GrAAHairLinePathRenderer.cpp | 240 GrAAHairLinePathRenderer::PtArray* quads, in gather_lines_and_quads() argument 329 SkPoint* pts = quads->push_back_n(3); in gather_lines_and_quads() 384 SkPoint* pts = quads->push_back_n(3); in gather_lines_and_quads() 840 PREALLOC_PTARRAY(128) quads; in generateGeometry() local 850 &lines, &quads, &conics, &qSubdivs, &cWeights); in generateGeometry() 918 int unsubdivQuadCnt = quads.count() / 3; in generateGeometry() 921 add_quads(&quads[3*i], qSubdivs[i], toDevice, toSrc, &verts); in generateGeometry()
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D | GrPathUtils.h | 125 SkTArray<SkPoint, true>* quads);
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/external/mesa3d/src/gallium/auxiliary/indices/ |
D | u_unfilled_gen.py | 176 def quads(intype, outtype): function 198 quads(intype, outtype)
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D | u_indices_gen.py | 237 def quads(intype, outtype, inpv, outpv): function 265 quads(intype, outtype, inpv, outpv)
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/external/deqp/doc/testspecs/GLES3/ |
D | performance.txt | 85 Each iteration (frame) renders N grids of quads. Each grid, drawn with single 86 draw call, fills the screen entirely without any overlap between quads. 87 The number of quads depends on targeted vertex load. Test cases targeting
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D | functional.shaders.fragdepth.txt | 41 two adjecent quads. Left one will fill depth buffer with constant value, 49 is visualized by rendering multiple viewport-sized quads with a different
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/external/mesa3d/src/gallium/auxiliary/vl/ |
D | vl_mpeg12_decoder.h | 57 struct pipe_vertex_buffer quads; member
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/external/skia/src/pdf/ |
D | SkPDFUtils.cpp | 164 const SkPoint* quads = converter.computeQuads(args, iter.conicWeight(), tol); in EmitPath() local 166 append_quad(&quads[i * 2], ¤tSegment); in EmitPath()
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