Searched refs:queryActive (Results 1 – 2 of 2) sorted by relevance
/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 491 int queryActive = 0; in resetStateES() local 492 gl.getQueryiv(targets[i], GL_CURRENT_QUERY, &queryActive); in resetStateES() 494 if (queryActive != 0) in resetStateES() 1073 int queryActive = 0; in resetStateGLCore() local 1074 gl.getQueryiv(queryTargets[i], GL_CURRENT_QUERY, &queryActive); in resetStateGLCore() 1076 if (queryActive != 0) in resetStateGLCore()
|
/external/deqp/modules/gles31/functional/ |
D | es31fSeparateShaderTests.cpp | 1480 GLint queryActive = 0; in testPipelineQueryActive() local 1482 LOG_CALL(GLU_CHECK_CALL(glGetProgramPipelineiv(pipeName, GL_ACTIVE_PROGRAM, &queryActive))); in testPipelineQueryActive() 1483 m_status.check(queryActive == 0, in testPipelineQueryActive() 1491 LOG_CALL(GLU_CHECK_CALL(glGetProgramPipelineiv(pipeName, GL_ACTIVE_PROGRAM, &queryActive))); in testPipelineQueryActive() 1492 m_status.check(GLuint(queryActive) == newActive, in testPipelineQueryActive()
|