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Searched refs:realSampleCount (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fMultisampleShaderRenderCase.cpp259 int realSampleCount = -1; in init() local
264 realSampleCount = 1; // non msaa texture in init()
266 realSampleCount = de::max(1, queriedSampleCount); // msaa texture in init()
270 realSampleCount = de::max(1, queriedSampleCount); // msaa rbo in init()
274 realSampleCount = de::max(1, m_context.getRenderTarget().getNumSamples()); in init()
280 DE_ASSERT(realSampleCount != -1); in init()
281 DE_ASSERT(realSampleCount != 0); in init()
282 m_numTargetSamples = realSampleCount; in init()