Searched refs:refraction (Results 1 – 8 of 8) sorted by relevance
155 vec3 refraction = color2;160 refraction = texelFetch(m_Texture, iTexC, sampleNum).rgb;163 refraction = texelFetch(m_Texture, iTexC, 0).rgb;168 …refraction = mix(mix(refraction, m_DeepWaterColor.rgb * waterCol, m_WaterTransparency), m_WaterCo…202 color =mix(m_DeepWaterColor.rgb,refraction,fogFactor); 329 vec3 refraction = color2;336 refraction = texelFetch(m_Texture, iTexC, sampleNum).rgb;339 refraction = texelFetch(m_Texture, iTexC, 0).rgb;358 refraction = mix(mix(refraction, m_WaterColor.rgb * waterCol, saturate(depthN / visibility)),395 color = mix(refraction, reflection, fresnel);[all …]
159 vec3 refraction = color2;162 refraction = texture2D(m_Texture, texC).rgb;166 …refraction = mix(mix(refraction, m_DeepWaterColor.rgb * waterCol, m_WaterTransparency), m_WaterCo…200 color =mix(m_DeepWaterColor.rgb,refraction,fogFactor); 330 vec3 refraction = color2;334 refraction = texture2D(m_Texture, texC).rgb;352 refraction = mix(mix(refraction, m_WaterColor.rgb * waterCol, saturate(depthN / visibility)),385 color = mix(refraction, reflection, fresnel);386 color = mix(refraction, color, saturate(depth * m_ShoreHardness));388 color = mix(refraction, color, saturate(depth* m_FoamHardness));
81 //load reflection,refraction and depth texture
1366 double diameter, double refraction, in riseOrSet() argument1380 rise?"T":"F", diameter, refraction, epsilon)); in riseOrSet()1400 double x = diameter / 2 + refraction; in riseOrSet()
664 double diameter, double refraction,
1284 double diameter, double refraction, 1314 double x = diameter / 2 + refraction;
329 refraction: 0.50, property in Flog.RayTracer.Material.BaseMaterial359 initialize : function(color, reflection, refraction, transparency, gloss) { argument
5035 折射率 < index\-of\-refraction;12294 折射 < refraction;23963 折射率 > index\-of\-refraction;29806 折射 > refraction;