Searched refs:rite_mask (Results 1 – 2 of 2) sorted by relevance
/external/skia/src/core/ |
D | SkBlitBWMaskTemplate.h | 65 int rite_mask = 0xFF << (8 - (rite_edge & 7)); in SK_BLITBWMASK_NAME() local 66 rite_mask &= 0xFF; // only want low-8 bits of mask in SK_BLITBWMASK_NAME() 70 if (rite_mask == 0) in SK_BLITBWMASK_NAME() 74 rite_mask = 0xFF; in SK_BLITBWMASK_NAME() 85 left_mask &= rite_mask; in SK_BLITBWMASK_NAME() 113 mask = *b & rite_mask; in SK_BLITBWMASK_NAME()
|
D | SkBlitter.cpp | 146 int rite_mask = 0xFF << (8 - (rite_edge & 7)); in blitMask() local 150 if (rite_mask == 0) { in blitMask() 153 rite_mask = 0xFF; in blitMask() 164 SkASSERT((left_mask & rite_mask) != 0); in blitMask() 166 bits_to_runs(this, cx, cy, bits, left_mask, 1, rite_mask); in blitMask() 172 bits_to_runs(this, cx, cy, bits, left_mask, full_runs + 2, rite_mask); in blitMask()
|