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Searched refs:rite_mask (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/core/
DSkBlitBWMaskTemplate.h65 int rite_mask = 0xFF << (8 - (rite_edge & 7)); in SK_BLITBWMASK_NAME() local
66 rite_mask &= 0xFF; // only want low-8 bits of mask in SK_BLITBWMASK_NAME()
70 if (rite_mask == 0) in SK_BLITBWMASK_NAME()
74 rite_mask = 0xFF; in SK_BLITBWMASK_NAME()
85 left_mask &= rite_mask; in SK_BLITBWMASK_NAME()
113 mask = *b & rite_mask; in SK_BLITBWMASK_NAME()
DSkBlitter.cpp146 int rite_mask = 0xFF << (8 - (rite_edge & 7)); in blitMask() local
150 if (rite_mask == 0) { in blitMask()
153 rite_mask = 0xFF; in blitMask()
164 SkASSERT((left_mask & rite_mask) != 0); in blitMask()
166 bits_to_runs(this, cx, cy, bits, left_mask, 1, rite_mask); in blitMask()
172 bits_to_runs(this, cx, cy, bits, left_mask, full_runs + 2, rite_mask); in blitMask()